Kaynağa Gözat

swap green and red gizmos to be consistent with industry

Trevor Baron 7 yıl önce
ebeveyn
işleme
6a2d205958

+ 2 - 2
src/Gizmos/babylon.positionGizmo.ts

@@ -29,8 +29,8 @@ module BABYLON {
          */
          */
         constructor(gizmoLayer:UtilityLayerRenderer=UtilityLayerRenderer.DefaultUtilityLayer){
         constructor(gizmoLayer:UtilityLayerRenderer=UtilityLayerRenderer.DefaultUtilityLayer){
             super(gizmoLayer);
             super(gizmoLayer);
-            this.xGizmo = new AxisDragGizmo(new Vector3(1,0,0), BABYLON.Color3.Green().scale(0.5), gizmoLayer);
-            this.yGizmo = new AxisDragGizmo(new Vector3(0,1,0), BABYLON.Color3.Red().scale(0.5), gizmoLayer);
+            this.xGizmo = new AxisDragGizmo(new Vector3(1,0,0), BABYLON.Color3.Red().scale(0.5), gizmoLayer);
+            this.yGizmo = new AxisDragGizmo(new Vector3(0,1,0), BABYLON.Color3.Green().scale(0.5), gizmoLayer);
             this.zGizmo = new AxisDragGizmo(new Vector3(0,0,1), BABYLON.Color3.Blue().scale(0.5), gizmoLayer);
             this.zGizmo = new AxisDragGizmo(new Vector3(0,0,1), BABYLON.Color3.Blue().scale(0.5), gizmoLayer);
             this.attachedMesh = null;
             this.attachedMesh = null;
         }
         }

+ 2 - 2
src/Gizmos/babylon.rotationGizmo.ts

@@ -29,8 +29,8 @@ module BABYLON {
          */
          */
         constructor(gizmoLayer:UtilityLayerRenderer=UtilityLayerRenderer.DefaultUtilityLayer){
         constructor(gizmoLayer:UtilityLayerRenderer=UtilityLayerRenderer.DefaultUtilityLayer){
             super(gizmoLayer);
             super(gizmoLayer);
-            this.xGizmo = new PlaneRotationGizmo(new Vector3(1,0,0), BABYLON.Color3.Green().scale(0.5), gizmoLayer);
-            this.yGizmo = new PlaneRotationGizmo(new Vector3(0,1,0), BABYLON.Color3.Red().scale(0.5), gizmoLayer);
+            this.xGizmo = new PlaneRotationGizmo(new Vector3(1,0,0), BABYLON.Color3.Red().scale(0.5), gizmoLayer);
+            this.yGizmo = new PlaneRotationGizmo(new Vector3(0,1,0), BABYLON.Color3.Green().scale(0.5), gizmoLayer);
             this.zGizmo = new PlaneRotationGizmo(new Vector3(0,0,1), BABYLON.Color3.Blue().scale(0.5), gizmoLayer);
             this.zGizmo = new PlaneRotationGizmo(new Vector3(0,0,1), BABYLON.Color3.Blue().scale(0.5), gizmoLayer);
             this.attachedMesh = null;
             this.attachedMesh = null;
         }
         }

+ 2 - 2
src/Gizmos/babylon.scaleGizmo.ts

@@ -35,8 +35,8 @@ module BABYLON {
          */
          */
         constructor(gizmoLayer:UtilityLayerRenderer=UtilityLayerRenderer.DefaultUtilityLayer){
         constructor(gizmoLayer:UtilityLayerRenderer=UtilityLayerRenderer.DefaultUtilityLayer){
             super(gizmoLayer);
             super(gizmoLayer);
-            this.xGizmo = new AxisScaleGizmo(new Vector3(1,0,0), BABYLON.Color3.Green().scale(0.5), gizmoLayer);
-            this.yGizmo = new AxisScaleGizmo(new Vector3(0,1,0), BABYLON.Color3.Red().scale(0.5), gizmoLayer);
+            this.xGizmo = new AxisScaleGizmo(new Vector3(1,0,0), BABYLON.Color3.Red().scale(0.5), gizmoLayer);
+            this.yGizmo = new AxisScaleGizmo(new Vector3(0,1,0), BABYLON.Color3.Green().scale(0.5), gizmoLayer);
             this.zGizmo = new AxisScaleGizmo(new Vector3(0,0,1), BABYLON.Color3.Blue().scale(0.5), gizmoLayer);
             this.zGizmo = new AxisScaleGizmo(new Vector3(0,0,1), BABYLON.Color3.Blue().scale(0.5), gizmoLayer);
 
 
             // Create uniform scale gizmo
             // Create uniform scale gizmo