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swap green and red gizmos to be consistent with industry

Trevor Baron 7 年之前
父节点
当前提交
6a2d205958
共有 3 个文件被更改,包括 6 次插入6 次删除
  1. 2 2
      src/Gizmos/babylon.positionGizmo.ts
  2. 2 2
      src/Gizmos/babylon.rotationGizmo.ts
  3. 2 2
      src/Gizmos/babylon.scaleGizmo.ts

+ 2 - 2
src/Gizmos/babylon.positionGizmo.ts

@@ -29,8 +29,8 @@ module BABYLON {
          */
         constructor(gizmoLayer:UtilityLayerRenderer=UtilityLayerRenderer.DefaultUtilityLayer){
             super(gizmoLayer);
-            this.xGizmo = new AxisDragGizmo(new Vector3(1,0,0), BABYLON.Color3.Green().scale(0.5), gizmoLayer);
-            this.yGizmo = new AxisDragGizmo(new Vector3(0,1,0), BABYLON.Color3.Red().scale(0.5), gizmoLayer);
+            this.xGizmo = new AxisDragGizmo(new Vector3(1,0,0), BABYLON.Color3.Red().scale(0.5), gizmoLayer);
+            this.yGizmo = new AxisDragGizmo(new Vector3(0,1,0), BABYLON.Color3.Green().scale(0.5), gizmoLayer);
             this.zGizmo = new AxisDragGizmo(new Vector3(0,0,1), BABYLON.Color3.Blue().scale(0.5), gizmoLayer);
             this.attachedMesh = null;
         }

+ 2 - 2
src/Gizmos/babylon.rotationGizmo.ts

@@ -29,8 +29,8 @@ module BABYLON {
          */
         constructor(gizmoLayer:UtilityLayerRenderer=UtilityLayerRenderer.DefaultUtilityLayer){
             super(gizmoLayer);
-            this.xGizmo = new PlaneRotationGizmo(new Vector3(1,0,0), BABYLON.Color3.Green().scale(0.5), gizmoLayer);
-            this.yGizmo = new PlaneRotationGizmo(new Vector3(0,1,0), BABYLON.Color3.Red().scale(0.5), gizmoLayer);
+            this.xGizmo = new PlaneRotationGizmo(new Vector3(1,0,0), BABYLON.Color3.Red().scale(0.5), gizmoLayer);
+            this.yGizmo = new PlaneRotationGizmo(new Vector3(0,1,0), BABYLON.Color3.Green().scale(0.5), gizmoLayer);
             this.zGizmo = new PlaneRotationGizmo(new Vector3(0,0,1), BABYLON.Color3.Blue().scale(0.5), gizmoLayer);
             this.attachedMesh = null;
         }

+ 2 - 2
src/Gizmos/babylon.scaleGizmo.ts

@@ -35,8 +35,8 @@ module BABYLON {
          */
         constructor(gizmoLayer:UtilityLayerRenderer=UtilityLayerRenderer.DefaultUtilityLayer){
             super(gizmoLayer);
-            this.xGizmo = new AxisScaleGizmo(new Vector3(1,0,0), BABYLON.Color3.Green().scale(0.5), gizmoLayer);
-            this.yGizmo = new AxisScaleGizmo(new Vector3(0,1,0), BABYLON.Color3.Red().scale(0.5), gizmoLayer);
+            this.xGizmo = new AxisScaleGizmo(new Vector3(1,0,0), BABYLON.Color3.Red().scale(0.5), gizmoLayer);
+            this.yGizmo = new AxisScaleGizmo(new Vector3(0,1,0), BABYLON.Color3.Green().scale(0.5), gizmoLayer);
             this.zGizmo = new AxisScaleGizmo(new Vector3(0,0,1), BABYLON.Color3.Blue().scale(0.5), gizmoLayer);
 
             // Create uniform scale gizmo