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@@ -115,7 +115,7 @@ var BABYLON;
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if (otherMesh.material.getEffect() === effect) {
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otherMesh.computeBonesUsingShaders = false;
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}
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- else {
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+ else if (otherMesh.subMeshes) {
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for (var _i = 0, _a = otherMesh.subMeshes; _i < _a.length; _i++) {
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var subMesh = _a[_i];
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var subMeshEffect = subMesh.effect;
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@@ -44900,6 +44900,9 @@ var BABYLON;
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if (defines.FOG) {
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fallbacks.addFallback(fallbackRank, "FOG");
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}
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+ if (defines.SPECULARAA) {
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+ fallbacks.addFallback(fallbackRank, "SPECULARAA");
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+ }
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if (defines.POINTSIZE) {
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fallbacks.addFallback(fallbackRank, "POINTSIZE");
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}
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