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preview build for c2d

Adam Bowman hace 8 años
padre
commit
6a1639f3cf

+ 25 - 25
dist/preview release/canvas2D/babylon.canvas2d.js

@@ -3203,14 +3203,14 @@ var BABYLON;
     var RowDefinition = (function (_super) {
         __extends(RowDefinition, _super);
         function RowDefinition() {
-            return _super !== null && _super.apply(this, arguments) || this;
+            return _super.apply(this, arguments) || this;
         }
         return RowDefinition;
     }(GridDimensionDefinition));
     var ColumnDefinition = (function (_super) {
         __extends(ColumnDefinition, _super);
         function ColumnDefinition() {
-            return _super !== null && _super.apply(this, arguments) || this;
+            return _super.apply(this, arguments) || this;
         }
         return ColumnDefinition;
     }(GridDimensionDefinition));
@@ -6170,7 +6170,7 @@ var BABYLON;
     var Prim2DBase = Prim2DBase_1 = (function (_super) {
         __extends(Prim2DBase, _super);
         function Prim2DBase(settings) {
-            var _this = this;
+            var _this;
             // Avoid checking every time if the object exists
             if (settings == null) {
                 settings = {};
@@ -9990,7 +9990,7 @@ var BABYLON;
     var Shape2DInstanceData = (function (_super) {
         __extends(Shape2DInstanceData, _super);
         function Shape2DInstanceData() {
-            return _super !== null && _super.apply(this, arguments) || this;
+            return _super.apply(this, arguments) || this;
         }
         Object.defineProperty(Shape2DInstanceData.prototype, "fillSolidColor", {
             // FILL ATTRIBUTES
@@ -10165,7 +10165,7 @@ var BABYLON;
          * - padding: top, left, right and bottom padding formatted as a single string (see PrimitiveThickness.fromString)
          */
         function Group2D(settings) {
-            var _this = this;
+            var _this;
             if (settings == null) {
                 settings = {};
             }
@@ -11141,7 +11141,7 @@ var BABYLON;
     var WireFrame2DRenderCache = (function (_super) {
         __extends(WireFrame2DRenderCache, _super);
         function WireFrame2DRenderCache() {
-            var _this = _super !== null && _super.apply(this, arguments) || this;
+            var _this = _super.apply(this, arguments) || this;
             _this.effectsReady = false;
             _this.vb = null;
             _this.vtxCount = 0;
@@ -11367,7 +11367,7 @@ var BABYLON;
          * - padding: top, left, right and bottom padding formatted as a single string (see PrimitiveThickness.fromString)
          */
         function WireFrame2D(wireFrameGroups, settings) {
-            var _this = this;
+            var _this;
             if (!settings) {
                 settings = {};
             }
@@ -11768,7 +11768,7 @@ var BABYLON;
          * - padding: top, left, right and bottom padding formatted as a single string (see PrimitiveThickness.fromString)
          */
         function Rectangle2D(settings) {
-            var _this = this;
+            var _this;
             // Avoid checking every time if the object exists
             if (settings == null) {
                 settings = {};
@@ -12300,7 +12300,7 @@ var BABYLON;
          * - padding: top, left, right and bottom padding formatted as a single string (see PrimitiveThickness.fromString)
          */
         function Ellipse2D(settings) {
-            var _this = this;
+            var _this;
             // Avoid checking every time if the object exists
             if (settings == null) {
                 settings = {};
@@ -12500,7 +12500,7 @@ var BABYLON;
     var Sprite2DRenderCache = (function (_super) {
         __extends(Sprite2DRenderCache, _super);
         function Sprite2DRenderCache() {
-            var _this = _super !== null && _super.apply(this, arguments) || this;
+            var _this = _super.apply(this, arguments) || this;
             _this.effectsReady = false;
             _this.vb = null;
             _this.ib = null;
@@ -12620,7 +12620,7 @@ var BABYLON;
          * - padding: top, left, right and bottom padding formatted as a single string (see PrimitiveThickness.fromString)
          */
         function Sprite2D(texture, settings) {
-            var _this = this;
+            var _this;
             if (!settings) {
                 settings = {};
             }
@@ -13286,7 +13286,7 @@ var BABYLON;
     var Text2DRenderCache = (function (_super) {
         __extends(Text2DRenderCache, _super);
         function Text2DRenderCache() {
-            var _this = _super !== null && _super.apply(this, arguments) || this;
+            var _this = _super.apply(this, arguments) || this;
             _this.effectsReady = false;
             _this.vb = null;
             _this.ib = null;
@@ -13481,7 +13481,7 @@ var BABYLON;
          * - wordWrap: if true the text will wrap inside content area
          */
         function Text2D(text, settings) {
-            var _this = this;
+            var _this;
             if (!settings) {
                 settings = {};
             }
@@ -14272,7 +14272,7 @@ var BABYLON;
          * - padding: top, left, right and bottom padding formatted as a single string (see PrimitiveThickness.fromString)
          */
         function Lines2D(points, settings) {
-            var _this = this;
+            var _this;
             if (!settings) {
                 settings = {};
             }
@@ -16878,7 +16878,7 @@ var BABYLON;
          * - padding: top, left, right and bottom padding formatted as a single string (see PrimitiveThickness.fromString)
          */
         function WorldSpaceCanvas2D(scene, size, settings) {
-            var _this = this;
+            var _this;
             BABYLON.Prim2DBase._isCanvasInit = true;
             var s = settings;
             s.isScreenSpace = false;
@@ -17040,7 +17040,7 @@ var BABYLON;
          * - padding: top, left, right and bottom padding formatted as a single string (see BABYLON.PrimitiveThickness.fromString)
          */
         function ScreenSpaceCanvas2D(scene, settings) {
-            var _this = this;
+            var _this;
             BABYLON.Prim2DBase._isCanvasInit = true;
             _this = _super.call(this, scene, settings) || this;
             return _this;
@@ -18024,7 +18024,7 @@ var BABYLON;
     var StackPanel = StackPanel_1 = (function (_super) {
         __extends(StackPanel, _super);
         function StackPanel(settings) {
-            var _this = this;
+            var _this;
             if (!settings) {
                 settings = {};
             }
@@ -18087,7 +18087,7 @@ var BABYLON;
     var DefaultStackPanelRenderingTemplate = DefaultStackPanelRenderingTemplate_1 = (function (_super) {
         __extends(DefaultStackPanelRenderingTemplate, _super);
         function DefaultStackPanelRenderingTemplate() {
-            return _super !== null && _super.apply(this, arguments) || this;
+            return _super.apply(this, arguments) || this;
         }
         DefaultStackPanelRenderingTemplate.prototype.createVisualTree = function (owner, visualPlaceholder) {
             return { root: visualPlaceholder, contentPlaceholder: visualPlaceholder };
@@ -18216,7 +18216,7 @@ var BABYLON;
     var ContentControl = ContentControl_1 = (function (_super) {
         __extends(ContentControl, _super);
         function ContentControl(settings) {
-            var _this = this;
+            var _this;
             if (!settings) {
                 settings = {};
             }
@@ -18371,7 +18371,7 @@ var BABYLON;
     var Window = Window_1 = (function (_super) {
         __extends(Window, _super);
         function Window(scene, settings) {
-            var _this = this;
+            var _this;
             if (!settings) {
                 settings = {};
             }
@@ -18556,7 +18556,7 @@ var BABYLON;
     var DefaultWindowRenderingTemplate = DefaultWindowRenderingTemplate_1 = (function (_super) {
         __extends(DefaultWindowRenderingTemplate, _super);
         function DefaultWindowRenderingTemplate() {
-            return _super !== null && _super.apply(this, arguments) || this;
+            return _super.apply(this, arguments) || this;
         }
         DefaultWindowRenderingTemplate.prototype.createVisualTree = function (owner, visualPlaceholder) {
             var r = new BABYLON.Rectangle2D({ parent: visualPlaceholder, fill: "#808080FF" });
@@ -18587,7 +18587,7 @@ var BABYLON;
     var Label = Label_1 = (function (_super) {
         __extends(Label, _super);
         function Label(settings) {
-            var _this = this;
+            var _this;
             if (!settings) {
                 settings = {};
             }
@@ -18634,7 +18634,7 @@ var BABYLON;
     var DefaultLabelRenderingTemplate = DefaultLabelRenderingTemplate_1 = (function (_super) {
         __extends(DefaultLabelRenderingTemplate, _super);
         function DefaultLabelRenderingTemplate() {
-            return _super !== null && _super.apply(this, arguments) || this;
+            return _super.apply(this, arguments) || this;
         }
         DefaultLabelRenderingTemplate.prototype.createVisualTree = function (owner, visualPlaceholder) {
             var r = new BABYLON.Text2D("", { parent: visualPlaceholder });
@@ -18667,7 +18667,7 @@ var BABYLON;
     var Button = Button_1 = (function (_super) {
         __extends(Button, _super);
         function Button(settings) {
-            var _this = this;
+            var _this;
             if (!settings) {
                 settings = {};
             }
@@ -18821,7 +18821,7 @@ var BABYLON;
     var DefaultButtonRenderingTemplate = DefaultButtonRenderingTemplate_1 = (function (_super) {
         __extends(DefaultButtonRenderingTemplate, _super);
         function DefaultButtonRenderingTemplate() {
-            return _super !== null && _super.apply(this, arguments) || this;
+            return _super.apply(this, arguments) || this;
         }
         DefaultButtonRenderingTemplate.prototype.createVisualTree = function (owner, visualPlaceholder) {
             this._rect = new BABYLON.Rectangle2D({ parent: visualPlaceholder, fill: "#FF8080FF", border: "#FF8080FF", roundRadius: 10, borderThickness: 2 });

La diferencia del archivo ha sido suprimido porque es demasiado grande
+ 9 - 9
dist/preview release/canvas2D/babylon.canvas2d.min.js