@@ -651,6 +651,10 @@ export class ShaderMaterial extends Material {
}
+ if (this.getScene().activeCamera && this._options.uniforms.indexOf("cameraPosition") !== -1) {
+ this._effect.setVector3("cameraPosition", this.getScene().activeCamera!.globalPosition);
+ }
+
// Bones
MaterialHelper.BindBonesParameters(mesh, this._effect);