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@@ -19,9 +19,9 @@
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/**
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* This constructor turns off auto generating edges line in Edges Renderer to make it here.
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- * @param {BABYLON.AbstractMesh} source LineMesh used to generate edges
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- * @param {number} epsilon not important (specified angle for edge detection)
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- * @param {boolean} checkVerticesInsteadOfIndices not important for LineMesh
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+ * @param source LineMesh used to generate edges
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+ * @param epsilon not important (specified angle for edge detection)
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+ * @param checkVerticesInsteadOfIndices not important for LineMesh
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*
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*/
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constructor(source: AbstractMesh, epsilon = 0.95, checkVerticesInsteadOfIndices = false) {
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@@ -31,11 +31,11 @@
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/**
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* Always create the edge since its a line so only important things are p0 and p1
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- * @param {number} faceIndex not important for LineMesh
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- * @param {number} edge not important for LineMesh
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- * @param {Array<BABYLON.Vector3>} faceNormals not important for LineMesh
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- * @param {BABYLON.Vector3} p0 beginnig of line
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- * @param {BABYLON.Vector3} p1 end of line
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+ * @param faceIndex not important for LineMesh
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+ * @param edge not important for LineMesh
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+ * @param faceNormals not important for LineMesh
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+ * @param p0 beginnig of line
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+ * @param p1 end of line
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* @private
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*/
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protected _checkEdge(faceIndex: number, edge: number, faceNormals: Array<Vector3>, p0: Vector3, p1: Vector3): void {
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