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constructor(name: string, public alpha: number, public beta: number, public radius: number, public target: any, scene: Scene) {
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constructor(name: string, public alpha: number, public beta: number, public radius: number, public target: any, scene: Scene) {
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super(name, BABYLON.Vector3.Zero(), scene);
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super(name, BABYLON.Vector3.Zero(), scene);
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