|
@@ -662,11 +662,6 @@ export class StandardMaterial extends PushMaterial {
|
|
this._imageProcessingConfiguration.colorCurves = value;
|
|
this._imageProcessingConfiguration.colorCurves = value;
|
|
}
|
|
}
|
|
|
|
|
|
- /**
|
|
|
|
- * Custom callback helping to override the default shader used in the material.
|
|
|
|
- */
|
|
|
|
- public customShaderNameResolve: (shaderName: string, uniforms: string[], uniformBuffers: string[], samplers: string[], defines: StandardMaterialDefines, attributes?: string[]) => string;
|
|
|
|
-
|
|
|
|
protected _renderTargets = new SmartArray<RenderTargetTexture>(16);
|
|
protected _renderTargets = new SmartArray<RenderTargetTexture>(16);
|
|
protected _worldViewProjectionMatrix = Matrix.Zero();
|
|
protected _worldViewProjectionMatrix = Matrix.Zero();
|
|
protected _globalAmbientColor = new Color3(0, 0, 0);
|
|
protected _globalAmbientColor = new Color3(0, 0, 0);
|