Browse Source

_TimeToken import cleanup

sebavan 5 years ago
parent
commit
681240a190
75 changed files with 6 additions and 74 deletions
  1. 1 0
      dist/preview release/what's new.md
  2. 0 1
      src/Engines/Extensions/engine.rawTexture.ts
  3. 0 1
      src/Engines/Extensions/engine.transformFeedback.ts
  4. 0 1
      src/Engines/Extensions/engine.webVR.ts
  5. 0 1
      src/Engines/engine.ts
  6. 0 1
      src/Engines/nullEngine.ts
  7. 0 1
      src/Events/pointerEvents.ts
  8. 0 1
      src/Gamepads/Controllers/daydreamController.ts
  9. 0 1
      src/Gamepads/Controllers/gearVRController.ts
  10. 0 1
      src/Gamepads/Controllers/genericController.ts
  11. 0 1
      src/Gamepads/Controllers/oculusTouchController.ts
  12. 0 1
      src/Gamepads/Controllers/poseEnabledController.ts
  13. 0 1
      src/Gamepads/Controllers/viveController.ts
  14. 0 1
      src/Gamepads/Controllers/webVRController.ts
  15. 0 1
      src/Gamepads/Controllers/windowsMotionController.ts
  16. 0 1
      src/Gamepads/dualShockGamepad.ts
  17. 1 1
      src/Gamepads/gamepad.ts
  18. 0 1
      src/Gamepads/gamepadManager.ts
  19. 0 1
      src/Gamepads/gamepadSceneComponent.ts
  20. 0 1
      src/Gamepads/xboxGamepad.ts
  21. 0 1
      src/Gizmos/axisDragGizmo.ts
  22. 0 1
      src/Gizmos/axisScaleGizmo.ts
  23. 0 1
      src/Gizmos/boundingBoxGizmo.ts
  24. 0 1
      src/Gizmos/gizmo.ts
  25. 0 1
      src/Gizmos/gizmoManager.ts
  26. 0 1
      src/Gizmos/planeDragGizmo.ts
  27. 0 1
      src/Gizmos/planeRotationGizmo.ts
  28. 0 1
      src/Gizmos/positionGizmo.ts
  29. 0 1
      src/Gizmos/rotationGizmo.ts
  30. 0 1
      src/Helpers/environmentHelper.ts
  31. 0 1
      src/Helpers/photoDome.ts
  32. 0 1
      src/Helpers/videoDome.ts
  33. 0 1
      src/Instrumentation/sceneInstrumentation.ts
  34. 0 1
      src/Layers/effectLayer.ts
  35. 0 1
      src/Layers/effectLayerSceneComponent.ts
  36. 0 1
      src/Layers/highlightLayer.ts
  37. 0 1
      src/Layers/layer.ts
  38. 0 1
      src/Layers/layerSceneComponent.ts
  39. 0 1
      src/LensFlares/lensFlare.ts
  40. 0 1
      src/LensFlares/lensFlareSystem.ts
  41. 0 1
      src/LensFlares/lensFlareSystemSceneComponent.ts
  42. 0 1
      src/Lights/Shadows/cascadedShadowGenerator.ts
  43. 0 1
      src/Lights/Shadows/shadowGenerator.ts
  44. 0 1
      src/Lights/Shadows/shadowGeneratorSceneComponent.ts
  45. 0 1
      src/Lights/directionalLight.ts
  46. 0 1
      src/Lights/hemisphericLight.ts
  47. 0 1
      src/Lights/pointLight.ts
  48. 0 1
      src/Lights/shadowLight.ts
  49. 0 1
      src/Lights/spotLight.ts
  50. 0 1
      src/Loading/Plugins/babylonFileLoader.ts
  51. 0 1
      src/Loading/loadingScreen.ts
  52. 0 1
      src/Loading/sceneLoader.ts
  53. 0 1
      src/Materials/Background/backgroundMaterial.ts
  54. 0 1
      src/Materials/PBR/pbrBaseMaterial.ts
  55. 0 1
      src/Materials/PBR/pbrBaseSimpleMaterial.ts
  56. 0 1
      src/Materials/PBR/pbrMaterial.ts
  57. 0 1
      src/Materials/PBR/pbrMetallicRoughnessMaterial.ts
  58. 0 1
      src/Materials/PBR/pbrSpecularGlossinessMaterial.ts
  59. 0 1
      src/Materials/Textures/Loaders/basisTextureLoader.ts
  60. 0 1
      src/Materials/Textures/Loaders/ddsTextureLoader.ts
  61. 1 1
      src/Materials/Textures/Loaders/envTextureLoader.ts
  62. 1 1
      src/Materials/Textures/Loaders/ktxTextureLoader.ts
  63. 1 1
      src/Materials/Textures/Loaders/tgaTextureLoader.ts
  64. 0 1
      src/Materials/Textures/Procedurals/customProceduralTexture.ts
  65. 0 1
      src/Materials/Textures/Procedurals/noiseProceduralTexture.ts
  66. 0 1
      src/Materials/Textures/Procedurals/proceduralTexture.ts
  67. 0 1
      src/Materials/Textures/Procedurals/proceduralTextureSceneComponent.ts
  68. 0 1
      src/Materials/Textures/baseTexture.polynomial.ts
  69. 0 1
      src/Materials/Textures/baseTexture.ts
  70. 0 1
      src/Materials/Textures/colorGradingTexture.ts
  71. 0 1
      src/Materials/Textures/cubeTexture.ts
  72. 0 1
      src/Materials/Textures/dynamicTexture.ts
  73. 0 1
      src/Materials/Textures/hdrCubeTexture.ts
  74. 0 1
      src/Materials/Textures/internalTexture.ts
  75. 1 1
      src/Materials/Textures/internalTextureLoader.ts

+ 1 - 0
dist/preview release/what's new.md

@@ -320,6 +320,7 @@
 - Fixed bug in the `Image` GUI class where some properties were lost after a rotation by n x 90° ([Popov72](https://github.com/Popov72))
 - Fixed bug in the `Image` GUI class when rotating a SVG picture ([Popov72](https://github.com/Popov72))
 - Fix for bug where NME would crash if frames did not have comments ([Kyle Belfort](https://github.com/belfortk))
+- Fix wrong import of _TimeToken ([Sebavan](https://github.com/sebavan/)
 
 ## Breaking changes
 

+ 0 - 1
src/Engines/Extensions/engine.rawTexture.ts

@@ -1,5 +1,4 @@
 import { Nullable } from "../../types";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { InternalTexture, InternalTextureSource } from '../../Materials/Textures/internalTexture';
 import { Logger } from '../../Misc/logger';
 import { Tools } from '../../Misc/tools';

+ 0 - 1
src/Engines/Extensions/engine.transformFeedback.ts

@@ -1,6 +1,5 @@
 import { Nullable } from "../../types";
 import { Engine } from "../../Engines/engine";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { DataBuffer } from '../../Meshes/dataBuffer';
 
 /** @hidden */

+ 0 - 1
src/Engines/Extensions/engine.webVR.ts

@@ -1,6 +1,5 @@
 import { Nullable } from "../../types";
 import { Engine, IDisplayChangedEventArgs } from "../../Engines/engine";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { Size } from '../../Maths/math.size';
 import { Observable } from '../../Misc/observable';
 import { Tools } from '../../Misc/tools';

+ 0 - 1
src/Engines/engine.ts

@@ -2,7 +2,6 @@ import { Observable } from "../Misc/observable";
 import { Nullable, IndicesArray, DataArray } from "../types";
 import { Scene } from "../scene";
 import { InternalTexture } from "../Materials/Textures/internalTexture";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { IAudioEngine } from "../Audio/audioEngine";
 import { IOfflineProvider } from "../Offline/IOfflineProvider";
 import { ILoadingScreen } from "../Loading/loadingScreen";

+ 0 - 1
src/Engines/nullEngine.ts

@@ -6,7 +6,6 @@ import { RenderTargetCreationOptions } from "../Materials/Textures/renderTargetC
 import { VertexBuffer } from "../Meshes/buffer";
 import { InternalTexture, InternalTextureSource } from "../Materials/Textures/internalTexture";
 import { Effect } from "../Materials/effect";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { Constants } from "./constants";
 import { IPipelineContext } from './IPipelineContext';
 import { DataBuffer } from '../Meshes/dataBuffer';

+ 0 - 1
src/Events/pointerEvents.ts

@@ -1,7 +1,6 @@
 import { Nullable } from "../types";
 import { Vector2 } from "../Maths/math.vector";
 import { PickingInfo } from "../Collisions/pickingInfo";
-import { _TimeToken } from "../Instrumentation/timeToken";
 
 declare type Ray = import("../Culling/ray").Ray;
 

+ 0 - 1
src/Gamepads/Controllers/daydreamController.ts

@@ -1,7 +1,6 @@
 import { Logger } from "../../Misc/logger";
 import { Scene } from "../../scene";
 import { AbstractMesh } from "../../Meshes/abstractMesh";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { SceneLoader } from "../../Loading/sceneLoader";
 
 import { GamepadButtonChanges } from "../../Gamepads/gamepad";

+ 0 - 1
src/Gamepads/Controllers/gearVRController.ts

@@ -2,7 +2,6 @@ import { Scene } from "../../scene";
 import { Vector3 } from "../../Maths/math.vector";
 import { AbstractMesh } from "../../Meshes/abstractMesh";
 import { Mesh } from "../../Meshes/mesh";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { SceneLoader } from "../../Loading/sceneLoader";
 import { GamepadButtonChanges } from "../../Gamepads/gamepad";
 import { WebVRController } from "./webVRController";

+ 0 - 1
src/Gamepads/Controllers/genericController.ts

@@ -1,6 +1,5 @@
 import { Scene } from "../../scene";
 import { AbstractMesh } from "../../Meshes/abstractMesh";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { SceneLoader } from "../../Loading/sceneLoader";
 
 import { WebVRController } from "./webVRController";

+ 0 - 1
src/Gamepads/Controllers/oculusTouchController.ts

@@ -1,7 +1,6 @@
 import { Observable } from "../../Misc/observable";
 import { Scene } from "../../scene";
 import { AbstractMesh } from "../../Meshes/abstractMesh";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { SceneLoader } from "../../Loading/sceneLoader";
 import { WebVRController } from "./webVRController";
 import { PoseEnabledControllerType, ExtendedGamepadButton, PoseEnabledControllerHelper } from "./poseEnabledController";

+ 0 - 1
src/Gamepads/Controllers/poseEnabledController.ts

@@ -5,7 +5,6 @@ import { Node } from "../../node";
 import { TransformNode } from "../../Meshes/transformNode";
 import { AbstractMesh } from "../../Meshes/abstractMesh";
 import { Ray } from "../../Culling/ray";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { EngineStore } from "../../Engines/engineStore";
 
 import { Gamepad } from "../../Gamepads/gamepad";

+ 0 - 1
src/Gamepads/Controllers/viveController.ts

@@ -1,6 +1,5 @@
 import { Scene } from "../../scene";
 import { AbstractMesh } from "../../Meshes/abstractMesh";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { SceneLoader } from "../../Loading/sceneLoader";
 import { WebVRController } from "./webVRController";
 import { PoseEnabledControllerType, ExtendedGamepadButton, PoseEnabledControllerHelper } from "./poseEnabledController";

+ 0 - 1
src/Gamepads/Controllers/webVRController.ts

@@ -1,7 +1,6 @@
 import { Observable } from "../../Misc/observable";
 import { Scene } from "../../scene";
 import { AbstractMesh } from "../../Meshes/abstractMesh";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { PoseEnabledController, ExtendedGamepadButton, MutableGamepadButton } from "./poseEnabledController";
 import { StickValues, GamepadButtonChanges } from "../../Gamepads/gamepad";
 import { Nullable } from '../../types';

+ 0 - 1
src/Gamepads/Controllers/windowsMotionController.ts

@@ -8,7 +8,6 @@ import { Mesh } from "../../Meshes/mesh";
 import { AbstractMesh } from "../../Meshes/abstractMesh";
 import { TransformNode } from "../../Meshes/transformNode";
 import { Ray } from "../../Culling/ray";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { SceneLoader } from "../../Loading/sceneLoader";
 import { WebVRController } from "./webVRController";
 import { GenericController } from "./genericController";

+ 0 - 1
src/Gamepads/dualShockGamepad.ts

@@ -1,6 +1,5 @@
 import { Observable } from "../Misc/observable";
 import { Gamepad } from "./gamepad";
-import { _TimeToken } from "../Instrumentation/timeToken";
 
 /**
  * Defines supported buttons for DualShock compatible gamepads

+ 1 - 1
src/Gamepads/gamepad.ts

@@ -1,5 +1,5 @@
 import { Observable } from "../Misc/observable";
-import { _TimeToken } from "../Instrumentation/timeToken";
+
 /**
  * Represents a gamepad control stick position
  */

+ 0 - 1
src/Gamepads/gamepadManager.ts

@@ -2,7 +2,6 @@ import { Observable } from "../Misc/observable";
 import { DomManagement } from "../Misc/domManagement";
 import { Nullable } from "../types";
 import { Scene } from "../scene";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { PoseEnabledControllerHelper } from "../Gamepads/Controllers/poseEnabledController";
 import { Xbox360Pad } from "./xboxGamepad";
 import { Gamepad, GenericPad } from "./gamepad";

+ 0 - 1
src/Gamepads/gamepadSceneComponent.ts

@@ -1,7 +1,6 @@
 import { Nullable } from "../types";
 import { Scene } from "../scene";
 import { SceneComponentConstants, ISceneComponent } from "../sceneComponent";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { GamepadManager } from "./gamepadManager";
 
 import { FreeCameraInputsManager } from "../Cameras/freeCameraInputsManager";

+ 0 - 1
src/Gamepads/xboxGamepad.ts

@@ -1,6 +1,5 @@
 import { Observable } from "../Misc/observable";
 import { Gamepad } from "../Gamepads/gamepad";
-import { _TimeToken } from "../Instrumentation/timeToken";
 /**
  * Defines supported buttons for XBox360 compatible gamepads
  */

+ 0 - 1
src/Gizmos/axisDragGizmo.ts

@@ -8,7 +8,6 @@ import { Mesh } from "../Meshes/mesh";
 import { LinesMesh } from "../Meshes/linesMesh";
 import { CylinderBuilder } from "../Meshes/Builders/cylinderBuilder";
 import { PointerDragBehavior } from "../Behaviors/Meshes/pointerDragBehavior";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { Gizmo } from "./gizmo";
 import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer";
 import { StandardMaterial } from "../Materials/standardMaterial";

+ 0 - 1
src/Gizmos/axisScaleGizmo.ts

@@ -9,7 +9,6 @@ import { BoxBuilder } from "../Meshes/Builders/boxBuilder";
 import { CylinderBuilder } from "../Meshes/Builders/cylinderBuilder";
 import { StandardMaterial } from "../Materials/standardMaterial";
 import { PointerDragBehavior } from "../Behaviors/Meshes/pointerDragBehavior";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { Gizmo } from "./gizmo";
 import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer";
 import { ScaleGizmo } from "./scaleGizmo";

+ 0 - 1
src/Gizmos/boundingBoxGizmo.ts

@@ -10,7 +10,6 @@ import { SphereBuilder } from "../Meshes/Builders/sphereBuilder";
 import { BoxBuilder } from "../Meshes/Builders/boxBuilder";
 import { LinesBuilder } from "../Meshes/Builders/linesBuilder";
 import { PointerDragBehavior } from "../Behaviors/Meshes/pointerDragBehavior";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { Gizmo } from "./gizmo";
 import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer";
 import { StandardMaterial } from "../Materials/standardMaterial";

+ 0 - 1
src/Gizmos/gizmo.ts

@@ -5,7 +5,6 @@ import { Scene, IDisposable } from "../scene";
 import { Quaternion, Vector3 } from "../Maths/math.vector";
 import { AbstractMesh } from "../Meshes/abstractMesh";
 import { Mesh } from "../Meshes/mesh";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer";
 /**
  * Renders gizmos on top of an existing scene which provide controls for position, rotation, etc.

+ 0 - 1
src/Gizmos/gizmoManager.ts

@@ -4,7 +4,6 @@ import { PointerInfo, PointerEventTypes } from "../Events/pointerEvents";
 import { Scene, IDisposable } from "../scene";
 import { Node } from "../node";
 import { AbstractMesh } from "../Meshes/abstractMesh";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer";
 import { Color3 } from '../Maths/math.color';
 import { SixDofDragBehavior } from "../Behaviors/Meshes/sixDofDragBehavior";

+ 0 - 1
src/Gizmos/planeDragGizmo.ts

@@ -8,7 +8,6 @@ import { AbstractMesh } from "../Meshes/abstractMesh";
 import { Mesh } from "../Meshes/mesh";
 import { PlaneBuilder } from "../Meshes/Builders/planeBuilder";
 import { PointerDragBehavior } from "../Behaviors/Meshes/pointerDragBehavior";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { Gizmo } from "./gizmo";
 import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer";
 import { StandardMaterial } from "../Materials/standardMaterial";

+ 0 - 1
src/Gizmos/planeRotationGizmo.ts

@@ -7,7 +7,6 @@ import { AbstractMesh } from "../Meshes/abstractMesh";
 import { Mesh } from "../Meshes/mesh";
 import { LinesMesh } from "../Meshes/linesMesh";
 import { PointerDragBehavior } from "../Behaviors/Meshes/pointerDragBehavior";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { Gizmo } from "./gizmo";
 import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer";
 import { StandardMaterial } from "../Materials/standardMaterial";

+ 0 - 1
src/Gizmos/positionGizmo.ts

@@ -5,7 +5,6 @@ import { Vector3 } from "../Maths/math.vector";
 import { Color3 } from '../Maths/math.color';
 import { AbstractMesh } from "../Meshes/abstractMesh";
 import { Mesh } from "../Meshes/mesh";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { Gizmo } from "./gizmo";
 import { AxisDragGizmo } from "./axisDragGizmo";
 import { PlaneDragGizmo } from "./planeDragGizmo";

+ 0 - 1
src/Gizmos/rotationGizmo.ts

@@ -5,7 +5,6 @@ import { Vector3 } from "../Maths/math.vector";
 import { Color3 } from '../Maths/math.color';
 import { AbstractMesh } from "../Meshes/abstractMesh";
 import { Mesh } from "../Meshes/mesh";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { Gizmo } from "./gizmo";
 import { PlaneRotationGizmo } from "./planeRotationGizmo";
 import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer";

+ 0 - 1
src/Helpers/environmentHelper.ts

@@ -11,7 +11,6 @@ import { Texture } from "../Materials/Textures/texture";
 import { MirrorTexture } from "../Materials/Textures/mirrorTexture";
 import { CubeTexture } from "../Materials/Textures/cubeTexture";
 import { BackgroundMaterial } from "../Materials/Background/backgroundMaterial";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { Constants } from "../Engines/constants";
 
 import "../Meshes/Builders/planeBuilder";

+ 0 - 1
src/Helpers/photoDome.ts

@@ -5,7 +5,6 @@ import { TransformNode } from "../Meshes/transformNode";
 import { Mesh } from "../Meshes/mesh";
 import { Texture } from "../Materials/Textures/texture";
 import { BackgroundMaterial } from "../Materials/Background/backgroundMaterial";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import "../Meshes/Builders/sphereBuilder";
 import { Vector3 } from '../Maths/math.vector';
 import { Camera } from '../Cameras/camera';

+ 0 - 1
src/Helpers/videoDome.ts

@@ -1,7 +1,6 @@
 import { Scene } from "../scene";
 import { TransformNode } from "../Meshes/transformNode";
 import { Mesh } from "../Meshes/mesh";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { Texture } from "../Materials/Textures/texture";
 import { VideoTexture, VideoTextureSettings } from "../Materials/Textures/videoTexture";
 import { BackgroundMaterial } from "../Materials/Background/backgroundMaterial";

+ 0 - 1
src/Instrumentation/sceneInstrumentation.ts

@@ -3,7 +3,6 @@ import { Observer } from "../Misc/observable";
 import { Nullable } from "../types";
 import { Camera } from "../Cameras/camera";
 import { Scene, IDisposable } from "../scene";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { PerfCounter } from '../Misc/perfCounter';
 /**
  * This class can be used to get instrumentation data from a Babylon engine

+ 0 - 1
src/Layers/effectLayer.ts

@@ -14,7 +14,6 @@ import { SubMesh } from "../Meshes/subMesh";
 import { AbstractMesh } from "../Meshes/abstractMesh";
 import { Mesh } from "../Meshes/mesh";
 import { PostProcess } from "../PostProcesses/postProcess";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { BaseTexture } from "../Materials/Textures/baseTexture";
 import { Texture } from "../Materials/Textures/texture";
 import { RenderTargetTexture } from "../Materials/Textures/renderTargetTexture";

+ 0 - 1
src/Layers/effectLayerSceneComponent.ts

@@ -4,7 +4,6 @@ import { Engine } from "../Engines/engine";
 import { AbstractMesh } from "../Meshes/abstractMesh";
 import { RenderTargetTexture } from "../Materials/Textures/renderTargetTexture";
 import { SceneComponentConstants, ISceneSerializableComponent } from "../sceneComponent";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { EffectLayer } from "./effectLayer";
 import { AbstractScene } from "../abstractScene";
 import { AssetContainer } from "../assetContainer";

+ 0 - 1
src/Layers/highlightLayer.ts

@@ -16,7 +16,6 @@ import { RenderTargetTexture } from "../Materials/Textures/renderTargetTexture";
 import { PostProcess, PostProcessOptions } from "../PostProcesses/postProcess";
 import { PassPostProcess } from "../PostProcesses/passPostProcess";
 import { BlurPostProcess } from "../PostProcesses/blurPostProcess";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { EffectLayer } from "./effectLayer";
 import { AbstractScene } from "../abstractScene";
 import { Constants } from "../Engines/constants";

+ 0 - 1
src/Layers/layer.ts

@@ -9,7 +9,6 @@ import { Effect } from "../Materials/effect";
 import { Material } from "../Materials/material";
 import { Texture } from "../Materials/Textures/texture";
 import { SceneComponentConstants } from "../sceneComponent";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { LayerSceneComponent } from "./layerSceneComponent";
 import { Constants } from "../Engines/constants";
 import { RenderTargetTexture } from "../Materials/Textures/renderTargetTexture";

+ 0 - 1
src/Layers/layerSceneComponent.ts

@@ -2,7 +2,6 @@ import { Camera } from "../Cameras/camera";
 import { Scene } from "../scene";
 import { Engine } from "../Engines/engine";
 import { SceneComponentConstants, ISceneComponent } from "../sceneComponent";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { Layer } from "./layer";
 import { RenderTargetTexture } from "../Materials/Textures/renderTargetTexture";
 import { AbstractScene } from '../abstractScene';

+ 0 - 1
src/LensFlares/lensFlare.ts

@@ -1,7 +1,6 @@
 import { Nullable } from "../types";
 import { Color3 } from "../Maths/math.color";
 import { Texture } from "../Materials/Textures/texture";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { LensFlareSystem } from "./lensFlareSystem";
 import { Constants } from "../Engines/constants";
 /**

+ 0 - 1
src/LensFlares/lensFlareSystem.ts

@@ -9,7 +9,6 @@ import { VertexBuffer } from "../Meshes/buffer";
 import { Ray } from "../Culling/ray";
 import { Effect } from "../Materials/effect";
 import { Material } from "../Materials/material";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { LensFlare } from "./lensFlare";
 import { Constants } from "../Engines/constants";
 

+ 0 - 1
src/LensFlares/lensFlareSystemSceneComponent.ts

@@ -3,7 +3,6 @@ import { Nullable } from "../types";
 import { Camera } from "../Cameras/camera";
 import { Scene } from "../scene";
 import { SceneComponentConstants, ISceneSerializableComponent } from "../sceneComponent";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { AbstractScene } from "../abstractScene";
 import { AssetContainer } from "../assetContainer";
 import { LensFlareSystem } from "./lensFlareSystem";

+ 0 - 1
src/Lights/Shadows/cascadedShadowGenerator.ts

@@ -7,7 +7,6 @@ import { IShadowLight } from "../../Lights/shadowLight";
 import { Effect } from "../../Materials/effect";
 import { RenderTargetTexture } from "../../Materials/Textures/renderTargetTexture";
 
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { Constants } from "../../Engines/constants";
 
 import "../../Shaders/shadowMap.fragment";

+ 0 - 1
src/Lights/Shadows/shadowGenerator.ts

@@ -18,7 +18,6 @@ import { RenderTargetTexture } from "../../Materials/Textures/renderTargetTextur
 
 import { PostProcess } from "../../PostProcesses/postProcess";
 import { BlurPostProcess } from "../../PostProcesses/blurPostProcess";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { Constants } from "../../Engines/constants";
 
 import "../../Shaders/shadowMap.fragment";

+ 0 - 1
src/Lights/Shadows/shadowGeneratorSceneComponent.ts

@@ -4,7 +4,6 @@ import { RenderTargetTexture } from "../../Materials/Textures/renderTargetTextur
 import { ShadowGenerator } from "./shadowGenerator";
 import { CascadedShadowGenerator } from "./cascadedShadowGenerator";
 import { SceneComponentConstants, ISceneSerializableComponent } from "../../sceneComponent";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { AbstractScene } from "../../abstractScene";
 // Adds the parser to the scene parsers.
 AbstractScene.AddParser(SceneComponentConstants.NAME_SHADOWGENERATOR, (parsedData: any, scene: Scene) => {

+ 0 - 1
src/Lights/directionalLight.ts

@@ -6,7 +6,6 @@ import { Node } from "../node";
 import { AbstractMesh } from "../Meshes/abstractMesh";
 import { Light } from "./light";
 import { ShadowLight } from "./shadowLight";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { Effect } from "../Materials/effect";
 Node.AddNodeConstructor("Light_Type_1", (name, scene) => {
     return () => new DirectionalLight(name, Vector3.Zero(), scene);

+ 0 - 1
src/Lights/hemisphericLight.ts

@@ -7,7 +7,6 @@ import { Node } from "../node";
 import { Effect } from "../Materials/effect";
 import { Light } from "./light";
 import { IShadowGenerator } from "./Shadows/shadowGenerator";
-import { _TimeToken } from "../Instrumentation/timeToken";
 
 Node.AddNodeConstructor("Light_Type_3", (name, scene) => {
     return () => new HemisphericLight(name, Vector3.Zero(), scene);

+ 0 - 1
src/Lights/pointLight.ts

@@ -5,7 +5,6 @@ import { Node } from "../node";
 import { AbstractMesh } from "../Meshes/abstractMesh";
 import { Light } from "./light";
 import { ShadowLight } from "./shadowLight";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { Effect } from "../Materials/effect";
 
 Node.AddNodeConstructor("Light_Type_0", (name, scene) => {

+ 0 - 1
src/Lights/shadowLight.ts

@@ -4,7 +4,6 @@ import { Scene } from "../scene";
 import { Matrix, Vector3 } from "../Maths/math.vector";
 import { AbstractMesh } from "../Meshes/abstractMesh";
 import { Light } from "./light";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { Axis } from '../Maths/math.axis';
 /**
  * Interface describing all the common properties and methods a shadow light needs to implement.

+ 0 - 1
src/Lights/spotLight.ts

@@ -8,7 +8,6 @@ import { Effect } from "../Materials/effect";
 import { BaseTexture } from "../Materials/Textures/baseTexture";
 import { Light } from "./light";
 import { ShadowLight } from "./shadowLight";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { Texture } from '../Materials/Textures/texture';
 
 Node.AddNodeConstructor("Light_Type_2", (name, scene) => {

+ 0 - 1
src/Loading/Plugins/babylonFileLoader.ts

@@ -15,7 +15,6 @@ import { HDRCubeTexture } from "../../Materials/Textures/hdrCubeTexture";
 import { AnimationGroup } from "../../Animations/animationGroup";
 import { Light } from "../../Lights/light";
 import { SceneComponentConstants } from "../../sceneComponent";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { SceneLoader } from "../../Loading/sceneLoader";
 import { AbstractScene } from "../../abstractScene";
 import { AssetContainer } from "../../assetContainer";

+ 0 - 1
src/Loading/loadingScreen.ts

@@ -1,5 +1,4 @@
 import { Nullable } from "../types";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { Engine } from "../Engines/engine";
 /**
  * Interface used to present a loading screen while loading a scene

+ 0 - 1
src/Loading/sceneLoader.ts

@@ -7,7 +7,6 @@ import { Engine } from "../Engines/engine";
 import { EngineStore } from "../Engines/engineStore";
 import { AbstractMesh } from "../Meshes/abstractMesh";
 import { AnimationGroup } from "../Animations/animationGroup";
-import { _TimeToken } from "../Instrumentation/timeToken";
 import { AssetContainer } from "../assetContainer";
 import { IParticleSystem } from "../Particles/IParticleSystem";
 import { Skeleton } from "../Bones/skeleton";

+ 0 - 1
src/Materials/Background/backgroundMaterial.ts

@@ -19,7 +19,6 @@ import { BaseTexture } from "../../Materials/Textures/baseTexture";
 import { Texture } from "../../Materials/Textures/texture";
 import { RenderTargetTexture } from "../../Materials/Textures/renderTargetTexture";
 import { IShadowLight } from "../../Lights/shadowLight";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { Constants } from "../../Engines/constants";
 import { _TypeStore } from "../../Misc/typeStore";
 import { MaterialFlags } from "../materialFlags";

+ 0 - 1
src/Materials/PBR/pbrBaseMaterial.ts

@@ -11,7 +11,6 @@ import { VertexBuffer } from "../../Meshes/buffer";
 import { SubMesh } from "../../Meshes/subMesh";
 import { AbstractMesh } from "../../Meshes/abstractMesh";
 import { Mesh } from "../../Meshes/mesh";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { IMaterialClearCoatDefines, PBRClearCoatConfiguration } from "./pbrClearCoatConfiguration";
 import { IMaterialAnisotropicDefines, PBRAnisotropicConfiguration } from "./pbrAnisotropicConfiguration";
 import { IMaterialBRDFDefines, PBRBRDFConfiguration } from "./pbrBRDFConfiguration";

+ 0 - 1
src/Materials/PBR/pbrBaseSimpleMaterial.ts

@@ -4,7 +4,6 @@ import { Color3 } from "../../Maths/math.color";
 import { PBRBaseMaterial } from "./pbrBaseMaterial";
 import { BaseTexture } from "../../Materials/Textures/baseTexture";
 
-import { _TimeToken } from "../../Instrumentation/timeToken";
 /**
  * The Physically based simple base material of BJS.
  *

+ 0 - 1
src/Materials/PBR/pbrMaterial.ts

@@ -3,7 +3,6 @@ import { BRDFTextureTools } from "../../Misc/brdfTextureTools";
 import { Nullable } from "../../types";
 import { Scene } from "../../scene";
 import { Color3 } from "../../Maths/math.color";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { ImageProcessingConfiguration } from "../../Materials/imageProcessingConfiguration";
 import { ColorCurves } from "../../Materials/colorCurves";
 import { BaseTexture } from "../../Materials/Textures/baseTexture";

+ 0 - 1
src/Materials/PBR/pbrMetallicRoughnessMaterial.ts

@@ -1,7 +1,6 @@
 import { serialize, SerializationHelper, serializeAsColor3, expandToProperty, serializeAsTexture } from "../../Misc/decorators";
 import { Scene } from "../../scene";
 import { Color3 } from "../../Maths/math.color";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { BaseTexture } from "../../Materials/Textures/baseTexture";
 import { PBRBaseSimpleMaterial } from "./pbrBaseSimpleMaterial";
 import { _TypeStore } from '../../Misc/typeStore';

+ 0 - 1
src/Materials/PBR/pbrSpecularGlossinessMaterial.ts

@@ -1,7 +1,6 @@
 import { serialize, SerializationHelper, serializeAsColor3, expandToProperty, serializeAsTexture } from "../../Misc/decorators";
 import { Scene } from "../../scene";
 import { Color3 } from "../../Maths/math.color";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { BaseTexture } from "../../Materials/Textures/baseTexture";
 import { PBRBaseSimpleMaterial } from "./pbrBaseSimpleMaterial";
 import { _TypeStore } from '../../Misc/typeStore';

+ 0 - 1
src/Materials/Textures/Loaders/basisTextureLoader.ts

@@ -2,7 +2,6 @@ import { Nullable } from "../../../types";
 import { Engine } from "../../../Engines/engine";
 import { InternalTexture } from "../../../Materials/Textures/internalTexture";
 import { IInternalTextureLoader } from "../../../Materials/Textures/internalTextureLoader";
-import { _TimeToken } from "../../../Instrumentation/timeToken";
 import { BasisTools } from "../../../Misc/basis";
 import { Tools } from '../../../Misc/tools';
 

+ 0 - 1
src/Materials/Textures/Loaders/ddsTextureLoader.ts

@@ -3,7 +3,6 @@ import { SphericalPolynomial } from "../../../Maths/sphericalPolynomial";
 import { Engine } from "../../../Engines/engine";
 import { InternalTexture } from "../../../Materials/Textures/internalTexture";
 import { IInternalTextureLoader } from "../../../Materials/Textures/internalTextureLoader";
-import { _TimeToken } from "../../../Instrumentation/timeToken";
 import { DDSTools, DDSInfo } from "../../../Misc/dds";
 /**
  * Implementation of the DDS Texture Loader.

+ 1 - 1
src/Materials/Textures/Loaders/envTextureLoader.ts

@@ -3,7 +3,7 @@ import { Nullable } from "../../../types";
 import { Engine } from "../../../Engines/engine";
 import { InternalTexture } from "../../../Materials/Textures/internalTexture";
 import { IInternalTextureLoader } from "../../../Materials/Textures/internalTextureLoader";
-import { _TimeToken } from "../../../Instrumentation/timeToken";
+
 /**
  * Implementation of the ENV Texture Loader.
  * @hidden

+ 1 - 1
src/Materials/Textures/Loaders/ktxTextureLoader.ts

@@ -3,7 +3,7 @@ import { Nullable } from "../../../types";
 import { Engine } from "../../../Engines/engine";
 import { InternalTexture } from "../../../Materials/Textures/internalTexture";
 import { IInternalTextureLoader } from "../../../Materials/Textures/internalTextureLoader";
-import { _TimeToken } from "../../../Instrumentation/timeToken";
+
 /**
  * Implementation of the KTX Texture Loader.
  * @hidden

+ 1 - 1
src/Materials/Textures/Loaders/tgaTextureLoader.ts

@@ -3,7 +3,7 @@ import { Nullable } from "../../../types";
 import { Engine } from "../../../Engines/engine";
 import { InternalTexture } from "../../../Materials/Textures/internalTexture";
 import { IInternalTextureLoader } from "../../../Materials/Textures/internalTextureLoader";
-import { _TimeToken } from "../../../Instrumentation/timeToken";
+
 /**
  * Implementation of the TGA Texture Loader.
  * @hidden

+ 0 - 1
src/Materials/Textures/Procedurals/customProceduralTexture.ts

@@ -2,7 +2,6 @@ import { Logger } from "../../../Misc/logger";
 import { Scene } from "../../../scene";
 import { Vector3, Vector2 } from "../../../Maths/math.vector";
 import { Color4, Color3 } from '../../../Maths/math.color';
-import { _TimeToken } from "../../../Instrumentation/timeToken";
 import { Texture } from "../../../Materials/Textures/texture";
 import { ProceduralTexture } from "./proceduralTexture";
 import { WebRequest } from '../../../Misc/webRequest';

+ 0 - 1
src/Materials/Textures/Procedurals/noiseProceduralTexture.ts

@@ -1,7 +1,6 @@
 import { Nullable } from "../../../types";
 import { Scene } from "../../../scene";
 import { EngineStore } from "../../../Engines/engineStore";
-import { _TimeToken } from "../../../Instrumentation/timeToken";
 import { Texture } from "../../../Materials/Textures/texture";
 import { ProceduralTexture } from "./proceduralTexture";
 import { _TypeStore } from '../../../Misc/typeStore';

+ 0 - 1
src/Materials/Textures/Procedurals/proceduralTexture.ts

@@ -7,7 +7,6 @@ import { Color4, Color3 } from '../../../Maths/math.color';
 import { Engine } from "../../../Engines/engine";
 import { VertexBuffer } from "../../../Meshes/buffer";
 import { SceneComponentConstants } from "../../../sceneComponent";
-import { _TimeToken } from "../../../Instrumentation/timeToken";
 
 import { Material } from "../../../Materials/material";
 import { Effect } from "../../../Materials/effect";

+ 0 - 1
src/Materials/Textures/Procedurals/proceduralTextureSceneComponent.ts

@@ -1,7 +1,6 @@
 import { Tools } from "../../../Misc/tools";
 import { Scene } from "../../../scene";
 import { SceneComponentConstants, ISceneComponent } from "../../../sceneComponent";
-import { _TimeToken } from "../../../Instrumentation/timeToken";
 
 import { ProceduralTexture } from "./proceduralTexture";
 

+ 0 - 1
src/Materials/Textures/baseTexture.polynomial.ts

@@ -1,7 +1,6 @@
 import { Nullable } from "../../types";
 import { CubeMapToSphericalPolynomialTools } from "../../Misc/HighDynamicRange/cubemapToSphericalPolynomial";
 import { SphericalPolynomial } from "../../Maths/sphericalPolynomial";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { BaseTexture } from "./baseTexture";
 
 declare module "./baseTexture" {

+ 0 - 1
src/Materials/Textures/baseTexture.ts

@@ -5,7 +5,6 @@ import { Scene } from "../../scene";
 import { Matrix } from "../../Maths/math.vector";
 import { EngineStore } from "../../Engines/engineStore";
 import { InternalTexture } from "../../Materials/Textures/internalTexture";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { Constants } from "../../Engines/constants";
 import { IAnimatable } from '../../Animations/animatable.interface';
 import { GUID } from '../../Misc/guid';

+ 0 - 1
src/Materials/Textures/colorGradingTexture.ts

@@ -4,7 +4,6 @@ import { Matrix } from "../../Maths/math.vector";
 import { Engine } from "../../Engines/engine";
 import { InternalTexture } from "../../Materials/Textures/internalTexture";
 import { BaseTexture } from "../../Materials/Textures/baseTexture";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { Constants } from "../../Engines/constants";
 import { _TypeStore } from '../../Misc/typeStore';
 

+ 0 - 1
src/Materials/Textures/cubeTexture.ts

@@ -5,7 +5,6 @@ import { Scene } from "../../scene";
 import { Matrix, Vector3 } from "../../Maths/math.vector";
 import { BaseTexture } from "../../Materials/Textures/baseTexture";
 import { Texture } from "../../Materials/Textures/texture";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { Constants } from "../../Engines/constants";
 import { _TypeStore } from '../../Misc/typeStore';
 

+ 0 - 1
src/Materials/Textures/dynamicTexture.ts

@@ -4,7 +4,6 @@ import { Scene } from "../../scene";
 import { ISize } from "../../Maths/math.size";
 import { Engine } from "../../Engines/engine";
 import { Texture } from "../../Materials/Textures/texture";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { Constants } from "../../Engines/constants";
 import "../../Engines/Extensions/engine.dynamicTexture";
 import { CanvasGenerator } from '../../Misc/canvasGenerator';

+ 0 - 1
src/Materials/Textures/hdrCubeTexture.ts

@@ -4,7 +4,6 @@ import { Matrix, Vector3 } from "../../Maths/math.vector";
 import { BaseTexture } from "../../Materials/Textures/baseTexture";
 import { Texture } from "../../Materials/Textures/texture";
 import { Constants } from "../../Engines/constants";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { HDRTools } from "../../Misc/HighDynamicRange/hdr";
 import { CubeMapToSphericalPolynomialTools } from "../../Misc/HighDynamicRange/cubemapToSphericalPolynomial";
 import { _TypeStore } from '../../Misc/typeStore';

+ 0 - 1
src/Materials/Textures/internalTexture.ts

@@ -1,7 +1,6 @@
 import { Observable } from "../../Misc/observable";
 import { Nullable, int } from "../../types";
 import { RenderTargetCreationOptions } from "../../Materials/Textures/renderTargetCreationOptions";
-import { _TimeToken } from "../../Instrumentation/timeToken";
 import { Constants } from "../../Engines/constants";
 import { _DevTools } from '../../Misc/devTools';
 import { Engine } from '../../Engines/engine';

+ 1 - 1
src/Materials/Textures/internalTextureLoader.ts

@@ -1,6 +1,6 @@
 import { Nullable } from "../../types";
 import { InternalTexture } from "../../Materials/Textures/internalTexture";
-import { _TimeToken } from "../../Instrumentation/timeToken";
+
 /**
  * This represents the required contract to create a new type of texture loader.
  */