Browse Source

remove result .txt

sebastien 6 years ago
parent
commit
6810a948c8

+ 0 - 20
Tools/Gulp/result.txt

@@ -1,20 +0,0 @@
-[20:24:06] Using gulpfile c:\Dev\Babylon\Babylon.js\Tools\Gulp\gulpfile.js
-[20:24:06] Starting 'typedoc-validate'...
-[20:24:07] Missing text for Class : OBJExport (id: 60192) serializers/babylonjs.serializers.d.ts:6
-[20:24:07] Missing text for Method : MTL (id: 60200) in OBJExport (id: 60192) serializers/babylonjs.serializers.d.ts:8
-[20:24:07] Missing text for parameter mesh (id: 60201) of MTL (id: 60199) serializers/babylonjs.serializers.d.ts:8
-[20:24:07] Missing text for Method : OBJ (id: 60194) in OBJExport (id: 60192) serializers/babylonjs.serializers.d.ts:7
-[20:24:07] Missing text for parameter mesh (id: 60195) of OBJ (id: 60193) serializers/babylonjs.serializers.d.ts:7
-[20:24:07] Missing text for parameter materials (id: 60196) of OBJ (id: 60193) serializers/babylonjs.serializers.d.ts:7
-[20:24:07] Missing text for parameter matlibname (id: 60197) of OBJ (id: 60193) serializers/babylonjs.serializers.d.ts:7
-[20:24:07] Missing text for parameter globalposition (id: 60198) of OBJ (id: 60193) serializers/babylonjs.serializers.d.ts:7
-[20:24:07] 8 errors have been detected during the validation !
-[20:24:07] 'typedoc-validate' errored after 743 ms
-[20:24:07] Error in plugin "gulp-validateTypedoc"
-Message:
-    8 errors have been detected during the validation !
-Details:
-    domainEmitter: [object Object]
-    domain: [object Object]
-    domainThrown: false
-

+ 16 - 2
dist/preview release/serializers/babylon.objSerializer.js

@@ -186,10 +186,20 @@ __export(__webpack_require__(/*! ./objSerializer */ "./src/OBJ/objSerializer.ts"
 
 Object.defineProperty(exports, "__esModule", { value: true });
 var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs");
+/**
+ * Class for generating OBJ data from a Babylon scene.
+ */
 var OBJExport = /** @class */ (function () {
     function OBJExport() {
     }
-    //Exports the geometry of a Mesh array in .OBJ file format (text)
+    /**
+     * Exports the geometry of a Mesh array in .OBJ file format (text)
+     * @param mesh defines the list of meshes to serialize
+     * @param materials defines if materials should be exported
+     * @param matlibname defines the name of the associated mtl file
+     * @param globalposition defines if the exported positions are globals or local to the exported mesh
+     * @returns the OBJ content
+     */
     OBJExport.OBJ = function (mesh, materials, matlibname, globalposition) {
         var output = [];
         var v = 1;
@@ -264,7 +274,11 @@ var OBJExport = /** @class */ (function () {
         var text = output.join("\n");
         return (text);
     };
-    //Exports the material(s) of a mesh in .MTL file format (text)
+    /**
+     * Exports the material(s) of a mesh in .MTL file format (text)
+     * @param mesh defines the mesh to extract the material from
+     * @returns the mtl content
+     */
     //TODO: Export the materials of mesh array
     OBJExport.MTL = function (mesh) {
         var output = [];

File diff suppressed because it is too large
+ 1 - 1
dist/preview release/serializers/babylon.objSerializer.js.map


+ 16 - 2
dist/preview release/serializers/babylon.objSerializer.min.js

@@ -186,10 +186,20 @@ __export(__webpack_require__(/*! ./objSerializer */ "./src/OBJ/objSerializer.ts"
 
 Object.defineProperty(exports, "__esModule", { value: true });
 var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs");
+/**
+ * Class for generating OBJ data from a Babylon scene.
+ */
 var OBJExport = /** @class */ (function () {
     function OBJExport() {
     }
-    //Exports the geometry of a Mesh array in .OBJ file format (text)
+    /**
+     * Exports the geometry of a Mesh array in .OBJ file format (text)
+     * @param mesh defines the list of meshes to serialize
+     * @param materials defines if materials should be exported
+     * @param matlibname defines the name of the associated mtl file
+     * @param globalposition defines if the exported positions are globals or local to the exported mesh
+     * @returns the OBJ content
+     */
     OBJExport.OBJ = function (mesh, materials, matlibname, globalposition) {
         var output = [];
         var v = 1;
@@ -264,7 +274,11 @@ var OBJExport = /** @class */ (function () {
         var text = output.join("\n");
         return (text);
     };
-    //Exports the material(s) of a mesh in .MTL file format (text)
+    /**
+     * Exports the material(s) of a mesh in .MTL file format (text)
+     * @param mesh defines the mesh to extract the material from
+     * @returns the mtl content
+     */
     //TODO: Export the materials of mesh array
     OBJExport.MTL = function (mesh) {
         var output = [];

File diff suppressed because it is too large
+ 1 - 1
dist/preview release/serializers/babylon.objSerializer.min.js.map


+ 18 - 2
dist/preview release/serializers/babylonjs.serializers.d.ts

@@ -3,9 +3,25 @@
 //   ../../../../Tools/Gulp/babylonjs
 //   ../../../../Tools/Gulp/babylonjs-gltf2interface
 declare module BABYLON {
+    /**
+        * Class for generating OBJ data from a Babylon scene.
+        */
     export class OBJExport {
-        static OBJ(mesh: BABYLON.Mesh[], materials?: boolean, matlibname?: string, globalposition?: boolean): string;
-        static MTL(mesh: BABYLON.Mesh): string;
+            /**
+                * Exports the geometry of a BABYLON.Mesh array in .OBJ file format (text)
+                * @param mesh defines the list of meshes to serialize
+                * @param materials defines if materials should be exported
+                * @param matlibname defines the name of the associated mtl file
+                * @param globalposition defines if the exported positions are globals or local to the exported mesh
+                * @returns the OBJ content
+                */
+            static OBJ(mesh: BABYLON.Mesh[], materials?: boolean, matlibname?: string, globalposition?: boolean): string;
+            /**
+                * Exports the material(s) of a mesh in .MTL file format (text)
+                * @param mesh defines the mesh to extract the material from
+                * @returns the mtl content
+                */
+            static MTL(mesh: BABYLON.Mesh): string;
     }
 }
 declare module BABYLON {

+ 16 - 2
dist/preview release/serializers/babylonjs.serializers.js

@@ -156,10 +156,20 @@ __export(__webpack_require__(/*! ./objSerializer */ "./src/OBJ/objSerializer.ts"
 
 Object.defineProperty(exports, "__esModule", { value: true });
 var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs");
+/**
+ * Class for generating OBJ data from a Babylon scene.
+ */
 var OBJExport = /** @class */ (function () {
     function OBJExport() {
     }
-    //Exports the geometry of a Mesh array in .OBJ file format (text)
+    /**
+     * Exports the geometry of a Mesh array in .OBJ file format (text)
+     * @param mesh defines the list of meshes to serialize
+     * @param materials defines if materials should be exported
+     * @param matlibname defines the name of the associated mtl file
+     * @param globalposition defines if the exported positions are globals or local to the exported mesh
+     * @returns the OBJ content
+     */
     OBJExport.OBJ = function (mesh, materials, matlibname, globalposition) {
         var output = [];
         var v = 1;
@@ -234,7 +244,11 @@ var OBJExport = /** @class */ (function () {
         var text = output.join("\n");
         return (text);
     };
-    //Exports the material(s) of a mesh in .MTL file format (text)
+    /**
+     * Exports the material(s) of a mesh in .MTL file format (text)
+     * @param mesh defines the mesh to extract the material from
+     * @returns the mtl content
+     */
     //TODO: Export the materials of mesh array
     OBJExport.MTL = function (mesh) {
         var output = [];

File diff suppressed because it is too large
+ 1 - 1
dist/preview release/serializers/babylonjs.serializers.js.map


File diff suppressed because it is too large
+ 1 - 1
dist/preview release/serializers/babylonjs.serializers.min.js.map


+ 36 - 4
dist/preview release/serializers/babylonjs.serializers.module.d.ts

@@ -19,9 +19,25 @@ declare module 'babylonjs-serializers/src/glTF' {
 
 declare module 'babylonjs-serializers/src/OBJ/objSerializer' {
     import { Mesh } from "babylonjs";
+    /**
+        * Class for generating OBJ data from a Babylon scene.
+        */
     export class OBJExport {
-        static OBJ(mesh: Mesh[], materials?: boolean, matlibname?: string, globalposition?: boolean): string;
-        static MTL(mesh: Mesh): string;
+            /**
+                * Exports the geometry of a Mesh array in .OBJ file format (text)
+                * @param mesh defines the list of meshes to serialize
+                * @param materials defines if materials should be exported
+                * @param matlibname defines the name of the associated mtl file
+                * @param globalposition defines if the exported positions are globals or local to the exported mesh
+                * @returns the OBJ content
+                */
+            static OBJ(mesh: Mesh[], materials?: boolean, matlibname?: string, globalposition?: boolean): string;
+            /**
+                * Exports the material(s) of a mesh in .MTL file format (text)
+                * @param mesh defines the mesh to extract the material from
+                * @returns the mtl content
+                */
+            static MTL(mesh: Mesh): string;
     }
 }
 
@@ -603,9 +619,25 @@ declare module 'babylonjs-serializers/src/glTF/2.0/glTFUtilities' {
 //   ../../../../Tools/Gulp/babylonjs
 //   ../../../../Tools/Gulp/babylonjs-gltf2interface
 declare module BABYLON {
+    /**
+        * Class for generating OBJ data from a Babylon scene.
+        */
     export class OBJExport {
-        static OBJ(mesh: BABYLON.Mesh[], materials?: boolean, matlibname?: string, globalposition?: boolean): string;
-        static MTL(mesh: BABYLON.Mesh): string;
+            /**
+                * Exports the geometry of a BABYLON.Mesh array in .OBJ file format (text)
+                * @param mesh defines the list of meshes to serialize
+                * @param materials defines if materials should be exported
+                * @param matlibname defines the name of the associated mtl file
+                * @param globalposition defines if the exported positions are globals or local to the exported mesh
+                * @returns the OBJ content
+                */
+            static OBJ(mesh: BABYLON.Mesh[], materials?: boolean, matlibname?: string, globalposition?: boolean): string;
+            /**
+                * Exports the material(s) of a mesh in .MTL file format (text)
+                * @param mesh defines the mesh to extract the material from
+                * @returns the mtl content
+                */
+            static MTL(mesh: BABYLON.Mesh): string;
     }
 }
 declare module BABYLON {