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@@ -31185,10 +31185,12 @@ declare module "babylonjs/Engines/engine" {
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getRenderingCanvas(): Nullable<HTMLCanvasElement>;
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getRenderingCanvas(): Nullable<HTMLCanvasElement>;
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/**
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/**
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* Gets host window
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* Gets host window
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+ * @returns the host window object
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*/
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*/
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getHostWindow(): Window;
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getHostWindow(): Window;
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/**
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/**
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* Gets host document
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* Gets host document
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+ * @returns the host document object
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*/
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*/
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getHostDocument(): Document;
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getHostDocument(): Document;
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/**
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/**
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@@ -32745,6 +32747,7 @@ declare module "babylonjs/Misc/tools" {
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}[]): void;
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}[]): void;
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/**
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/**
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* Function used to unregister events from window level
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* Function used to unregister events from window level
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+ * @param windowElement defines the Window object to use
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* @param events defines the events to unregister
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* @param events defines the events to unregister
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*/
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*/
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static UnregisterTopRootEvents(windowElement: Window, events: {
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static UnregisterTopRootEvents(windowElement: Window, events: {
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@@ -36108,6 +36111,7 @@ declare module "babylonjs/Audio/audioSceneComponent" {
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import { ISceneSerializableComponent } from "babylonjs/sceneComponent";
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import { ISceneSerializableComponent } from "babylonjs/sceneComponent";
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import { Scene } from "babylonjs/scene";
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import { Scene } from "babylonjs/scene";
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import { AbstractScene } from "babylonjs/abstractScene";
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import { AbstractScene } from "babylonjs/abstractScene";
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+ import "babylonjs/Audio/audioEngine";
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module "babylonjs/abstractScene" {
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module "babylonjs/abstractScene" {
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interface AbstractScene {
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interface AbstractScene {
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/**
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/**
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@@ -53784,6 +53788,7 @@ declare module "babylonjs/Materials/Node/nodeMaterial" {
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* Class used to create a node based material built by assembling shader blocks
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* Class used to create a node based material built by assembling shader blocks
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*/
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*/
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export class NodeMaterial extends PushMaterial {
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export class NodeMaterial extends PushMaterial {
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+ private static _BuildIdGenerator;
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private _options;
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private _options;
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private _vertexCompilationState;
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private _vertexCompilationState;
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private _fragmentCompilationState;
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private _fragmentCompilationState;
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@@ -60683,6 +60688,7 @@ declare module "babylonjs/PostProcesses/RenderPipeline/Pipelines/lensRenderingPi
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import { Camera } from "babylonjs/Cameras/camera";
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import { Camera } from "babylonjs/Cameras/camera";
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import { PostProcessRenderPipeline } from "babylonjs/PostProcesses/RenderPipeline/postProcessRenderPipeline";
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import { PostProcessRenderPipeline } from "babylonjs/PostProcesses/RenderPipeline/postProcessRenderPipeline";
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import { Scene } from "babylonjs/scene";
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import { Scene } from "babylonjs/scene";
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+ import "babylonjs/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent";
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import "babylonjs/Shaders/chromaticAberration.fragment";
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import "babylonjs/Shaders/chromaticAberration.fragment";
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import "babylonjs/Shaders/lensHighlights.fragment";
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import "babylonjs/Shaders/lensHighlights.fragment";
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import "babylonjs/Shaders/depthOfField.fragment";
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import "babylonjs/Shaders/depthOfField.fragment";
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@@ -60920,6 +60926,7 @@ declare module "babylonjs/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingP
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import { Camera } from "babylonjs/Cameras/camera";
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import { Camera } from "babylonjs/Cameras/camera";
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import { PostProcessRenderPipeline } from "babylonjs/PostProcesses/RenderPipeline/postProcessRenderPipeline";
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import { PostProcessRenderPipeline } from "babylonjs/PostProcesses/RenderPipeline/postProcessRenderPipeline";
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import { Scene } from "babylonjs/scene";
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import { Scene } from "babylonjs/scene";
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+ import "babylonjs/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent";
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import "babylonjs/Shaders/ssao2.fragment";
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import "babylonjs/Shaders/ssao2.fragment";
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import "babylonjs/Shaders/ssaoCombine.fragment";
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import "babylonjs/Shaders/ssaoCombine.fragment";
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/**
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/**
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@@ -61071,6 +61078,7 @@ declare module "babylonjs/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPi
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import { Camera } from "babylonjs/Cameras/camera";
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import { Camera } from "babylonjs/Cameras/camera";
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import { PostProcessRenderPipeline } from "babylonjs/PostProcesses/RenderPipeline/postProcessRenderPipeline";
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import { PostProcessRenderPipeline } from "babylonjs/PostProcesses/RenderPipeline/postProcessRenderPipeline";
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import { Scene } from "babylonjs/scene";
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import { Scene } from "babylonjs/scene";
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+ import "babylonjs/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent";
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import "babylonjs/Shaders/ssao.fragment";
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import "babylonjs/Shaders/ssao.fragment";
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import "babylonjs/Shaders/ssaoCombine.fragment";
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import "babylonjs/Shaders/ssaoCombine.fragment";
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/**
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/**
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@@ -61187,6 +61195,7 @@ declare module "babylonjs/PostProcesses/RenderPipeline/Pipelines/standardRenderi
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import { DirectionalLight } from "babylonjs/Lights/directionalLight";
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import { DirectionalLight } from "babylonjs/Lights/directionalLight";
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import { Scene } from "babylonjs/scene";
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import { Scene } from "babylonjs/scene";
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import { Animation } from "babylonjs/Animations/animation";
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import { Animation } from "babylonjs/Animations/animation";
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+ import "babylonjs/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent";
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import "babylonjs/Shaders/standard.fragment";
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import "babylonjs/Shaders/standard.fragment";
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/**
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/**
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* Standard rendering pipeline
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* Standard rendering pipeline
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@@ -94262,10 +94271,12 @@ declare module BABYLON {
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getRenderingCanvas(): Nullable<HTMLCanvasElement>;
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getRenderingCanvas(): Nullable<HTMLCanvasElement>;
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/**
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/**
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* Gets host window
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* Gets host window
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+ * @returns the host window object
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*/
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*/
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getHostWindow(): Window;
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getHostWindow(): Window;
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/**
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/**
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* Gets host document
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* Gets host document
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+ * @returns the host document object
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*/
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*/
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getHostDocument(): Document;
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getHostDocument(): Document;
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/**
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/**
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@@ -95811,6 +95822,7 @@ declare module BABYLON {
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}[]): void;
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}[]): void;
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/**
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/**
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* Function used to unregister events from window level
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* Function used to unregister events from window level
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+ * @param windowElement defines the Window object to use
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* @param events defines the events to unregister
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* @param events defines the events to unregister
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*/
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*/
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static UnregisterTopRootEvents(windowElement: Window, events: {
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static UnregisterTopRootEvents(windowElement: Window, events: {
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@@ -115334,6 +115346,7 @@ declare module BABYLON {
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* Class used to create a node based material built by assembling shader blocks
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* Class used to create a node based material built by assembling shader blocks
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*/
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*/
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export class NodeMaterial extends PushMaterial {
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export class NodeMaterial extends PushMaterial {
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+ private static _BuildIdGenerator;
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private _options;
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private _options;
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private _vertexCompilationState;
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private _vertexCompilationState;
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private _fragmentCompilationState;
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private _fragmentCompilationState;
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