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Revert "Revert "Remove nativeShaderProcessor.ts"" (#8410)

Justin Murray 5 年之前
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678c13440b
共有 2 个文件被更改,包括 2 次插入144 次删除
  1. 0 142
      src/Engines/Native/nativeShaderProcessor.ts
  2. 2 2
      src/Engines/nativeEngine.ts

+ 0 - 142
src/Engines/Native/nativeShaderProcessor.ts

@@ -1,142 +0,0 @@
-import { WebGL2ShaderProcessor } from "../WebGL/webGL2ShaderProcessors";
-import { VertexBuffer } from "../../Meshes/buffer";
-
-// These numbers must match the values for bgfx::Attrib::Enum
-const attributeLocations: { [kind: string]: number } = {
-    [VertexBuffer.PositionKind]: 0,
-    [VertexBuffer.NormalKind]: 1,
-    [VertexBuffer.TangentKind]: 2,
-    [VertexBuffer.UVKind]: 10,
-    [VertexBuffer.UV2Kind]: 11,
-    [VertexBuffer.UV3Kind]: 12,
-    [VertexBuffer.UV4Kind]: 13,
-    [VertexBuffer.ColorKind]: 4,
-    [VertexBuffer.MatricesIndicesKind]: 8,
-    [VertexBuffer.MatricesWeightsKind]: 9,
-};
-// Remap BJS names to bgfx names
-const attributeBGFXName: { [kind: string]: string } = {
-    [VertexBuffer.PositionKind]: "a_position",
-    [VertexBuffer.NormalKind]: "a_normal",
-    [VertexBuffer.TangentKind]: "a_tangent",
-    [VertexBuffer.UVKind]: "a_texcoord0",
-    [VertexBuffer.UV2Kind]: "a_texcoord1",
-    [VertexBuffer.UV3Kind]: "a_texcoord2",
-    [VertexBuffer.UV4Kind]: "a_texcoord3",
-    [VertexBuffer.ColorKind]: "a_color0",
-    [VertexBuffer.MatricesIndicesKind]: "a_indices",
-    [VertexBuffer.MatricesWeightsKind]: "a_weight",
-};
-
-// Must match bgfx::Attrib::TexCoord0
-const firstGenericAttributeLocation = 10;
-
-// Must match bgfx::Attrib::TexCoord7
-const lastGenericAttributeLocation = 17;
-
-/** @hidden */
-export class NativeShaderProcessor extends WebGL2ShaderProcessor {
-    private _genericAttributeLocation: number;
-    private _varyingLocationCount: number;
-    private _varyingLocationMap: { [name: string]: number };
-    private _replacements: Array<{ searchValue: RegExp, replaceValue: string }>;
-    private _textureCount: number;
-    private _uniforms: Array<string>;
-
-    public lineProcessor(line: string): string {
-        for (const replacement of this._replacements) {
-            line = line.replace(replacement.searchValue, replacement.replaceValue);
-        }
-
-        return line;
-    }
-
-    public attributeProcessor(attribute: string): string {
-        const match = attribute.match(/attribute\s+[^\s]+\s+([^\s]+)\s*(?:\[.+\])?\s*;/)!;
-        const name = match[1];
-
-        let location = attributeLocations[name];
-        if (location === undefined) {
-            location = this._genericAttributeLocation++;
-            if (location > lastGenericAttributeLocation) {
-                throw new Error("Exceeded maximum custom attributes");
-            }
-        }
-        let newName = attributeBGFXName[name];
-        if (newName === undefined) {
-            throw new Error("Can't find bgfx name mapping");
-        }
-        attribute = attribute.replace(name, newName);
-        this._replacements.push({ searchValue: new RegExp(`\\b${name}\\b`, 'g'), replaceValue: `${newName}` });
-        return `layout(location=${location}) ${super.attributeProcessor(attribute)}`;
-    }
-
-    public varyingProcessor(varying: string, isFragment: boolean): string {
-        let location: number;
-
-        if (isFragment) {
-            location = this._varyingLocationMap[varying];
-        }
-        else {
-            location = this._varyingLocationCount++;
-            this._varyingLocationMap[varying] = location;
-        }
-
-        return `layout(location=${location}) ${super.varyingProcessor(varying, isFragment)}`;
-    }
-
-    public uniformProcessor(uniform: string): string {
-        const match = uniform.match(/uniform\s+([^\s]+)\s+([^\s]+)\s*(?:\[.+\])?\s*;/)!;
-        const type = match[1];
-        const name = match[2];
-
-        switch (type) {
-            case "sampler2D":
-            case "samplerCube": {
-                const suffix = type.substr(7);
-                const binding = this._textureCount++;
-                this._replacements.push({ searchValue: new RegExp(`\\b${name}\\b`), replaceValue: `sampler${suffix}(${name}Texture, ${name})` });
-                return `layout(binding=${binding}) uniform texture${suffix} ${name}Texture;\nlayout(binding=${binding}) uniform sampler ${name};`;
-            }
-            case "float": {
-                this._replacements.push({ searchValue: new RegExp(`\\b${name}\\b`), replaceValue: `${name}.x` });
-                uniform = `uniform vec4 ${name};`;
-                break;
-            }
-            case "vec2": {
-                this._replacements.push({ searchValue: new RegExp(`\\b${name}\\b`), replaceValue: `${name}.xy` });
-                uniform = `uniform vec4 ${name};`;
-                break;
-            }
-            case "vec3": {
-                this._replacements.push({ searchValue: new RegExp(`\\b${name}\\b`), replaceValue: `${name}.xyz` });
-                uniform = `uniform vec4 ${name};`;
-                break;
-            }
-        }
-
-        this._uniforms.push(uniform);
-        return this._uniforms.length === 1 ? "<UNIFORM>" : "";
-    }
-
-    public preProcessor(code: string, defines: string[], isFragment: boolean): string {
-        this._genericAttributeLocation = firstGenericAttributeLocation;
-
-        if (!isFragment) {
-            this._varyingLocationCount = 0;
-            this._varyingLocationMap = {};
-        }
-
-        this._replacements = [];
-        this._textureCount = 0;
-        this._uniforms = [];
-        return code;
-    }
-
-    public postProcessor(code: string, defines: string[], isFragment: boolean): string {
-        code = super.postProcessor(code, defines, isFragment);
-        code = code.replace("<UNIFORM>", `layout(binding=0) uniform Frame {\n${this._uniforms.join("\n")}\n};`);
-        code = code.replace("out vec4 glFragColor", "layout(location=0) out vec4 glFragColor");
-        return code;
-    }
-}

+ 2 - 2
src/Engines/nativeEngine.ts

@@ -17,13 +17,13 @@ import { IColor4Like } from '../Maths/math.like';
 import { Scene } from "../scene";
 import { RenderTargetCreationOptions } from "../Materials/Textures/renderTargetCreationOptions";
 import { IPipelineContext } from './IPipelineContext';
-import { NativeShaderProcessor } from './Native/nativeShaderProcessor';
 import { Logger } from "../Misc/logger";
 import { Constants } from './constants';
 import { ThinEngine, ISceneLike } from './thinEngine';
 import { IWebRequest } from '../Misc/interfaces/iWebRequest';
 import { EngineStore } from './engineStore';
 import { ShaderCodeInliner } from "./Processors/shaderCodeInliner";
+import { WebGL2ShaderProcessor } from '../Engines/WebGL/webGL2ShaderProcessors';
 
 interface INativeEngine {
     dispose(): void;
@@ -270,7 +270,7 @@ export class NativeEngine extends Engine {
         }
 
         // Shader processor
-        this._shaderProcessor = new NativeShaderProcessor();
+        this._shaderProcessor = new WebGL2ShaderProcessor();
     }
 
     public dispose(): void {