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+"use strict";
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+
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+var BABYLON = BABYLON || {};
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+
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+(function () {
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+ var eventPrefix = BABYLON.Tools.GetPointerPrefix();
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+
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+ BABYLON.AnaglyphCamera = function (name, alpha, beta, radius, target, eyeSpace, scene) {
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+ BABYLON.ArcRotateCamera.call(this, name, alpha, beta, radius, target, scene);
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+
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+ this._eyeSpace = BABYLON.Tools.ToRadians(eyeSpace);
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+
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+ this._leftCamera = new BABYLON.ArcRotateCamera(name + "_left", alpha - this._eyeSpace, beta, radius, target, scene);
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+ this._rightCamera = new BABYLON.ArcRotateCamera(name + "_right", alpha + this._eyeSpace, beta, radius, target, scene);
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+
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+ this._leftTexture = new BABYLON.PassPostProcess(name + "_leftTexture", 1.0, this._leftCamera);
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+ this._rightTexture = new BABYLON.PassPostProcess(name + "_rightTexture", 1.0, this._rightCamera);
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+
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+ this._anaglyphPostProcess = new BABYLON.AnaglyphPostProcess(name + "_anaglyph", 1.0, this);
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+
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+ var that = this;
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+ this._anaglyphPostProcess.onApply = function (effect) {
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+ effect.setTextureFromPostProcess("leftSampler", that._leftTexture);
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+ effect.setTextureFromPostProcess("rightSampler", that._rightTexture);
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+ };
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+
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+ scene.activeCameras.push(this._leftCamera);
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+ scene.activeCameras.push(this._rightCamera);
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+ scene.activeCameras.push(this);
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+ };
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+
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+ BABYLON.AnaglyphCamera.prototype = Object.create(BABYLON.ArcRotateCamera.prototype);
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+
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+ BABYLON.AnaglyphCamera.prototype._update = function () {
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+ this._updateCamera(this._leftCamera);
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+ this._updateCamera(this._rightCamera);
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+
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+ this._leftCamera.alpha = this.alpha - this._eyeSpace;
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+ this._rightCamera.alpha = this.alpha + this._eyeSpace;
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+
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+ BABYLON.ArcRotateCamera.prototype._update.call(this);
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+ };
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+
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+ BABYLON.AnaglyphCamera.prototype._updateCamera = function (camera) {
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+ camera.inertialAlphaOffset = this.inertialAlphaOffset;
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+ camera.inertialBetaOffset = this.inertialBetaOffset;
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+ camera.inertialRadiusOffset = this.inertialRadiusOffset;
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+ camera.lowerAlphaLimit = this.lowerAlphaLimit;
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+ camera.upperAlphaLimit = this.upperAlphaLimit;
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+ camera.lowerBetaLimit = this.lowerBetaLimit;
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+ camera.upperBetaLimit = this.upperBetaLimit;
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+ camera.lowerRadiusLimit = this.lowerRadiusLimit;
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+ camera.upperRadiusLimit = this.upperRadiusLimit;
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+ camera.angularSensibility = this.angularSensibility;
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+ camera.wheelPrecision = this.wheelPrecision;
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+
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+ camera.minZ = this.minZ;
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+ camera.maxZ = this.maxZ;
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+
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+ camera.target = this.target;
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+ };
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+
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+ BABYLON.AnaglyphCamera.prototype.attachControl = function (canvas, noPreventDefault) {
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+ BABYLON.ArcRotateCamera.prototype.attachControl.call(this, canvas);
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+
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+ this._leftCamera.attachControl(canvas, noPreventDefault);
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+ this._rightCamera.attachControl(canvas, noPreventDefault);
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+ };
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+
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+ BABYLON.AnaglyphCamera.prototype.detachControl = function (canvas) {
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+ BABYLON.ArcRotateCamera.prototype.detachControl.call(this, canvas);
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+
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+ this._leftCamera.detachControl(canvas);
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+ this._rightCamera.detachControl(canvas);
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+ };
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+})();
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