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@@ -10,6 +10,8 @@
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- Scale on one axis for `BoundingBoxGizmo` ([cedricguillemet](https://github.com/cedricguillemet))
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+- Simplified code contributions by fully automating the dev setup with gitpod ([nisarhassan12](https://github.com/nisarhassan12))
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+
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### Engine
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- Allow logging of shader code when a compilation error occurs ([Popov72](https://github.com/Popov72))
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@@ -38,3 +40,19 @@
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- Fix: when using instances, master mesh (if displayed) does not have correct instance buffer values ([Popov72](https://github.com/Popov72)
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## Breaking changes
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+
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+My Pr simplifies code contributions by fully automating the dev setup with gitpod, a free online VS Code like IDE with a single click it'll launch a ready-to-code workspace where:
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+
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+- Babylon.js repo is already cloned.
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+- dependencies are pre-installed.
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+- `npm run start` running in `Tools/Gulp`
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+
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+So that anyone interested in contributing can start straight away without wasting time on the setup.
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+
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+You can give it a try on my fork of the repo via the following link:
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+https://gitpod.io/#https://github.com/nisarhassan12/Babylon.js
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+This is how it looks:
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