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@@ -1,513 +1,28 @@
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/// <reference path="../../../dist/preview release/babylon.d.ts" />
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declare module BABYLON {
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- /**
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- * Enums
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- */
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- enum EComponentType {
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- BYTE = 5120,
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- UNSIGNED_BYTE = 5121,
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- SHORT = 5122,
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- UNSIGNED_SHORT = 5123,
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- FLOAT = 5126,
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+ interface IGLTFLoaderData {
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+ json: Object;
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+ bin: ArrayBufferView;
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}
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- enum EShaderType {
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- FRAGMENT = 35632,
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- VERTEX = 35633,
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+ interface IGLTFLoader {
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+ importMeshAsync: (meshesNames: any, scene: Scene, data: IGLTFLoaderData, rootUrl: string, onsuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onerror?: () => void) => boolean;
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+ loadAsync: (scene: Scene, data: IGLTFLoaderData, rootUrl: string, onsuccess: () => void, onerror: () => void) => boolean;
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}
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- enum EParameterType {
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- BYTE = 5120,
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- UNSIGNED_BYTE = 5121,
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- SHORT = 5122,
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- UNSIGNED_SHORT = 5123,
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- INT = 5124,
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- UNSIGNED_INT = 5125,
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- FLOAT = 5126,
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- FLOAT_VEC2 = 35664,
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- FLOAT_VEC3 = 35665,
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- FLOAT_VEC4 = 35666,
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- INT_VEC2 = 35667,
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- INT_VEC3 = 35668,
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- INT_VEC4 = 35669,
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- BOOL = 35670,
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- BOOL_VEC2 = 35671,
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- BOOL_VEC3 = 35672,
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- BOOL_VEC4 = 35673,
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- FLOAT_MAT2 = 35674,
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- FLOAT_MAT3 = 35675,
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- FLOAT_MAT4 = 35676,
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- SAMPLER_2D = 35678,
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- }
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- enum ETextureWrapMode {
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- CLAMP_TO_EDGE = 33071,
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- MIRRORED_REPEAT = 33648,
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- REPEAT = 10497,
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- }
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- enum ETextureFilterType {
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- NEAREST = 9728,
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- LINEAR = 9728,
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- NEAREST_MIPMAP_NEAREST = 9984,
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- LINEAR_MIPMAP_NEAREST = 9985,
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- NEAREST_MIPMAP_LINEAR = 9986,
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- LINEAR_MIPMAP_LINEAR = 9987,
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- }
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- enum ETextureFormat {
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- ALPHA = 6406,
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- RGB = 6407,
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- RGBA = 6408,
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- LUMINANCE = 6409,
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- LUMINANCE_ALPHA = 6410,
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- }
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- enum ECullingType {
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- FRONT = 1028,
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- BACK = 1029,
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- FRONT_AND_BACK = 1032,
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- }
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- enum EBlendingFunction {
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- ZERO = 0,
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- ONE = 1,
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- SRC_COLOR = 768,
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- ONE_MINUS_SRC_COLOR = 769,
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- DST_COLOR = 774,
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- ONE_MINUS_DST_COLOR = 775,
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- SRC_ALPHA = 770,
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- ONE_MINUS_SRC_ALPHA = 771,
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- DST_ALPHA = 772,
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- ONE_MINUS_DST_ALPHA = 773,
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- CONSTANT_COLOR = 32769,
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- ONE_MINUS_CONSTANT_COLOR = 32770,
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- CONSTANT_ALPHA = 32771,
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- ONE_MINUS_CONSTANT_ALPHA = 32772,
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- SRC_ALPHA_SATURATE = 776,
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- }
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- /**
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- * Interfaces
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- */
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- interface IGLTFProperty {
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- extensions?: Object;
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- extras?: Object;
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- }
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- interface IGLTFChildRootProperty extends IGLTFProperty {
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- name?: string;
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- }
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- interface IGLTFAccessor extends IGLTFChildRootProperty {
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- bufferView: string;
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- byteOffset: number;
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- byteStride: number;
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- count: number;
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- type: string;
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- componentType: EComponentType;
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- max?: number[];
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- min?: number[];
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- name?: string;
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- }
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- interface IGLTFBufferView extends IGLTFChildRootProperty {
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- buffer: string;
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- byteOffset: number;
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- byteLength: number;
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- target?: number;
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- }
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- interface IGLTFBuffer extends IGLTFChildRootProperty {
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- uri: string;
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- byteLength?: number;
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- type?: string;
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- }
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- interface IGLTFShader extends IGLTFChildRootProperty {
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- uri: string;
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- type: EShaderType;
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- }
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- interface IGLTFProgram extends IGLTFChildRootProperty {
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- attributes: string[];
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- fragmentShader: string;
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- vertexShader: string;
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- }
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- interface IGLTFTechniqueParameter {
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- type: number;
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- count?: number;
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- semantic?: string;
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- node?: string;
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- value?: number | boolean | string | Array<any>;
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- source?: string;
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- babylonValue?: any;
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- }
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- interface IGLTFTechniqueCommonProfile {
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- lightingModel: string;
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- texcoordBindings: Object;
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- parameters?: Array<any>;
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- }
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- interface IGLTFTechniqueStatesFunctions {
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- blendColor?: number[];
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- blendEquationSeparate?: number[];
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- blendFuncSeparate?: number[];
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- colorMask: boolean[];
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- cullFace: number[];
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- }
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- interface IGLTFTechniqueStates {
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- enable: number[];
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- functions: IGLTFTechniqueStatesFunctions;
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- }
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- interface IGLTFTechnique extends IGLTFChildRootProperty {
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- parameters: Object;
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- program: string;
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- attributes: Object;
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- uniforms: Object;
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- states: IGLTFTechniqueStates;
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- }
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- interface IGLTFMaterial extends IGLTFChildRootProperty {
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- technique?: string;
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- values: string[];
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- }
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- interface IGLTFMeshPrimitive extends IGLTFProperty {
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- attributes: Object;
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- indices: string;
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- material: string;
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- mode?: number;
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- }
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- interface IGLTFMesh extends IGLTFChildRootProperty {
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- primitives: IGLTFMeshPrimitive[];
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- }
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- interface IGLTFImage extends IGLTFChildRootProperty {
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- uri: string;
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- }
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- interface IGLTFSampler extends IGLTFChildRootProperty {
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- magFilter?: number;
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- minFilter?: number;
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- wrapS?: number;
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- wrapT?: number;
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- }
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- interface IGLTFTexture extends IGLTFChildRootProperty {
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- sampler: string;
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- source: string;
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- format?: ETextureFormat;
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- internalFormat?: ETextureFormat;
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- target?: number;
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- type?: number;
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- babylonTexture?: Texture;
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- }
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- interface IGLTFAmbienLight {
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- color?: number[];
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- }
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- interface IGLTFDirectionalLight {
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- color?: number[];
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- }
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- interface IGLTFPointLight {
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- color?: number[];
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- constantAttenuation?: number;
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- linearAttenuation?: number;
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- quadraticAttenuation?: number;
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- }
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- interface IGLTFSpotLight {
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- color?: number[];
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- constantAttenuation?: number;
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- fallOfAngle?: number;
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- fallOffExponent?: number;
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- linearAttenuation?: number;
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- quadraticAttenuation?: number;
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- }
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- interface IGLTFLight extends IGLTFChildRootProperty {
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- type: string;
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- }
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- interface IGLTFCameraOrthographic {
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- xmag: number;
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- ymag: number;
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- zfar: number;
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- znear: number;
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- }
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- interface IGLTFCameraPerspective {
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- aspectRatio: number;
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- yfov: number;
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- zfar: number;
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- znear: number;
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- }
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- interface IGLTFCamera extends IGLTFChildRootProperty {
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- type: string;
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- }
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- interface IGLTFAnimationChannelTarget {
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- id: string;
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- path: string;
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- }
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- interface IGLTFAnimationChannel {
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- sampler: string;
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- target: IGLTFAnimationChannelTarget;
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- }
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- interface IGLTFAnimationSampler {
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- input: string;
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- output: string;
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- interpolation?: string;
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- }
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- interface IGLTFAnimation extends IGLTFChildRootProperty {
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- channels?: IGLTFAnimationChannel[];
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- parameters?: Object;
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- samplers?: Object;
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- }
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- interface IGLTFNodeInstanceSkin {
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- skeletons: string[];
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- skin: string;
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- meshes: string[];
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- }
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- interface IGLTFSkins extends IGLTFChildRootProperty {
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- bindShapeMatrix: number[];
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- inverseBindMatrices: string;
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- jointNames: string[];
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- babylonSkeleton?: Skeleton;
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- }
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- interface IGLTFNode extends IGLTFChildRootProperty {
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- camera?: string;
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- children: string[];
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- skin?: string;
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- jointName?: string;
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- light?: string;
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- matrix: number[];
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- mesh?: string;
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- meshes?: string[];
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- rotation?: number[];
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- scale?: number[];
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- translation?: number[];
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- babylonNode?: Node;
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- }
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- interface IGLTFScene extends IGLTFChildRootProperty {
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- nodes: string[];
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- }
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- /**
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- * Runtime
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- */
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- interface IGLTFRuntime {
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- extensions: Object;
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- accessors: Object;
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- buffers: Object;
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- bufferViews: Object;
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- meshes: Object;
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- lights: Object;
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- cameras: Object;
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- nodes: Object;
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- images: Object;
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- textures: Object;
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- shaders: Object;
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- programs: Object;
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- samplers: Object;
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- techniques: Object;
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- materials: Object;
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- animations: Object;
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- skins: Object;
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- currentScene?: Object;
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- scenes: Object;
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- extensionsUsed: string[];
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- extensionsRequired?: string[];
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- buffersCount: number;
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- shaderscount: number;
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- scene: Scene;
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- rootUrl: string;
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- loadedBufferCount: number;
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- loadedBufferViews: {
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- [name: string]: ArrayBufferView;
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- };
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- loadedShaderCount: number;
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- importOnlyMeshes: boolean;
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- importMeshesNames?: string[];
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- dummyNodes: Node[];
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- }
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- /**
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- * Bones
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- */
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- interface INodeToRoot {
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- bone: Bone;
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- node: IGLTFNode;
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- id: string;
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- }
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- interface IJointNode {
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- node: IGLTFNode;
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- id: string;
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- }
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-}
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-
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-/// <reference path="../../../dist/preview release/babylon.d.ts" />
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-declare module BABYLON {
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- /**
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- * Implementation of the base glTF spec
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- */
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- class GLTFFileLoaderBase {
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- static CreateRuntime(parsedData: any, scene: Scene, rootUrl: string): IGLTFRuntime;
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- static LoadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: () => void, onProgress?: () => void): void;
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- static LoadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: () => void): void;
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- static CreateTextureAsync(gltfRuntime: IGLTFRuntime, id: string, buffer: ArrayBufferView, onSuccess: (texture: Texture) => void, onError: () => void): void;
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- static LoadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string) => void, onError: () => void): void;
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- static LoadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: () => void): void;
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- }
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- /**
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- * glTF File Loader Plugin
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- */
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class GLTFFileLoader implements ISceneLoaderPluginAsync {
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- /**
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- * Public members
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- */
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- extensions: ISceneLoaderPluginExtensions;
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- /**
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- * Private members
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- */
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- /**
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- * Static members
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- */
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+ static GLTFLoaderV1: IGLTFLoader;
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+ static GLTFLoaderV2: IGLTFLoader;
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static HomogeneousCoordinates: boolean;
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static IncrementalLoading: boolean;
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- static Extensions: {
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- [name: string]: GLTFFileLoaderExtension;
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- };
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- static RegisterExtension(extension: GLTFFileLoaderExtension): void;
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- /**
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- * Import meshes
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- */
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- importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onSuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onError?: () => void, onProgress?: () => void): boolean;
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- /**
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- * Load scene
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- */
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- loadAsync(scene: Scene, data: string, rootUrl: string, onSuccess: () => void, onError: () => void): boolean;
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- private _loadShadersAsync(gltfRuntime, onload);
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- private _loadBuffersAsync(gltfRuntime, onload, onProgress?);
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- private _createNodes(gltfRuntime);
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- }
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-}
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-
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-/// <reference path="../../../dist/preview release/babylon.d.ts" />
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-declare module BABYLON {
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- /**
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- * Utils functions for GLTF
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- */
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- class GLTFUtils {
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- /**
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- * Sets the given "parameter" matrix
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- * @param scene: the {BABYLON.Scene} object
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- * @param source: the source node where to pick the matrix
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- * @param parameter: the GLTF technique parameter
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- * @param uniformName: the name of the shader's uniform
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- * @param shaderMaterial: the shader material
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- */
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- static SetMatrix(scene: Scene, source: Node, parameter: IGLTFTechniqueParameter, uniformName: string, shaderMaterial: ShaderMaterial | Effect): void;
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- /**
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- * Sets the given "parameter" matrix
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- * @param shaderMaterial: the shader material
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- * @param uniform: the name of the shader's uniform
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- * @param value: the value of the uniform
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- * @param type: the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
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- */
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- static SetUniform(shaderMaterial: ShaderMaterial | Effect, uniform: string, value: any, type: number): boolean;
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- /**
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- * If the uri is a base64 string
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- * @param uri: the uri to test
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- */
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- static IsBase64(uri: string): boolean;
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- /**
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- * Decode the base64 uri
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- * @param uri: the uri to decode
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- */
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- static DecodeBase64(uri: string): ArrayBuffer;
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- /**
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- * Returns the wrap mode of the texture
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- * @param mode: the mode value
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- */
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- static GetWrapMode(mode: number): number;
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- /**
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- * Returns the byte stride giving an accessor
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- * @param accessor: the GLTF accessor objet
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- */
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- static GetByteStrideFromType(accessor: IGLTFAccessor): number;
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- /**
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- * Returns the texture filter mode giving a mode value
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- * @param mode: the filter mode value
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- */
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- static GetTextureFilterMode(mode: number): ETextureFilterType;
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- static GetBufferFromBufferView(gltfRuntime: IGLTFRuntime, bufferView: IGLTFBufferView, byteOffset: number, byteLength: number, componentType: EComponentType): ArrayBufferView;
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- /**
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- * Returns a buffer from its accessor
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- * @param gltfRuntime: the GLTF runtime
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- * @param accessor: the GLTF accessor
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|
- */
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- static GetBufferFromAccessor(gltfRuntime: IGLTFRuntime, accessor: IGLTFAccessor): any;
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|
|
- /**
|
|
|
- * Decodes a buffer view into a string
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|
- * @param view: the buffer view
|
|
|
- */
|
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|
- static DecodeBufferToText(view: ArrayBufferView): string;
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|
|
- /**
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|
|
- * Returns the default material of gltf. Related to
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|
- * https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
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- * @param scene: the Babylon.js scene
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|
- */
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|
- static GetDefaultMaterial(scene: Scene): ShaderMaterial;
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|
- private static _DefaultMaterial;
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|
|
- }
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|
|
-}
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|
-
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-/// <reference path="../../../dist/preview release/babylon.d.ts" />
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|
-declare module BABYLON {
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|
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- abstract class GLTFFileLoaderExtension {
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|
|
- private _name;
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|
- constructor(name: string);
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|
- readonly name: string;
|
|
|
- /**
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|
|
- * Defines an override for loading the runtime
|
|
|
- * Return true to stop further extensions from loading the runtime
|
|
|
- */
|
|
|
- loadRuntimeAsync(scene: Scene, data: string, rootUrl: string, onSuccess: (gltfRuntime: IGLTFRuntime) => void, onError: () => void): boolean;
|
|
|
- /**
|
|
|
- * Defines an onverride for creating gltf runtime
|
|
|
- * Return true to stop further extensions from creating the runtime
|
|
|
- */
|
|
|
- loadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime, onSuccess: () => void, onError: () => void): boolean;
|
|
|
- /**
|
|
|
- * Defines an override for loading buffers
|
|
|
- * Return true to stop further extensions from loading this buffer
|
|
|
- */
|
|
|
- loadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: () => void, onProgress?: () => void): boolean;
|
|
|
- /**
|
|
|
- * Defines an override for loading texture buffers
|
|
|
- * Return true to stop further extensions from loading this texture data
|
|
|
- */
|
|
|
- loadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: () => void): boolean;
|
|
|
- /**
|
|
|
- * Defines an override for creating textures
|
|
|
- * Return true to stop further extensions from loading this texture
|
|
|
- */
|
|
|
- createTextureAsync(gltfRuntime: IGLTFRuntime, id: string, buffer: ArrayBufferView, onSuccess: (texture: Texture) => void, onError: () => void): boolean;
|
|
|
- /**
|
|
|
- * Defines an override for loading shader strings
|
|
|
- * Return true to stop further extensions from loading this shader data
|
|
|
- */
|
|
|
- loadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string) => void, onError: () => void): boolean;
|
|
|
- /**
|
|
|
- * Defines an override for loading materials
|
|
|
- * Return true to stop further extensions from loading this material
|
|
|
- */
|
|
|
- loadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: () => void): boolean;
|
|
|
- static LoadRuntimeAsync(scene: Scene, data: string, rootUrl: string, onSuccess: (gltfRuntime: IGLTFRuntime) => void, onError: () => void): void;
|
|
|
- static LoadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime, onSuccess: () => void, onError: () => void): void;
|
|
|
- static LoadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (bufferView: ArrayBufferView) => void, onError: () => void, onProgress?: () => void): void;
|
|
|
- static LoadTextureAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (texture: Texture) => void, onError: () => void): void;
|
|
|
- static LoadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderData: string) => void, onError: () => void): void;
|
|
|
- static LoadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: () => void): void;
|
|
|
- private static LoadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
|
|
|
- private static CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
|
|
|
- private static ApplyExtensions(func, defaultFunc);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
|
|
|
-declare module BABYLON {
|
|
|
- class GLTFBinaryExtension extends GLTFFileLoaderExtension {
|
|
|
- private _binary;
|
|
|
- constructor();
|
|
|
- loadRuntimeAsync(scene: Scene, data: string | ArrayBuffer, rootUrl: string, onSuccess: (gltfRuntime: IGLTFRuntime) => void, onError: () => void): boolean;
|
|
|
- loadBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: () => void): boolean;
|
|
|
- loadTextureBufferAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (buffer: ArrayBufferView) => void, onError: () => void): boolean;
|
|
|
- loadShaderStringAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (shaderString: string) => void, onError: () => void): boolean;
|
|
|
- private _parseBinary(data);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-/// <reference path="../../../dist/preview release/babylon.d.ts" />
|
|
|
-declare module BABYLON {
|
|
|
- class GLTFMaterialCommonExtension extends GLTFFileLoaderExtension {
|
|
|
- constructor();
|
|
|
- loadRuntimeExtensionsAsync(gltfRuntime: IGLTFRuntime, onSuccess: () => void, onError: () => void): boolean;
|
|
|
- loadMaterialAsync(gltfRuntime: IGLTFRuntime, id: string, onSuccess: (material: Material) => void, onError: () => void): boolean;
|
|
|
- private _loadTexture(gltfRuntime, id, material, propertyPath, onError);
|
|
|
+ extensions: ISceneLoaderPluginExtensions;
|
|
|
+ importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onSuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onError?: () => void): boolean;
|
|
|
+ loadAsync(scene: Scene, data: string | ArrayBuffer, rootUrl: string, onSuccess: () => void, onError: () => void): boolean;
|
|
|
+ private static _parse(data);
|
|
|
+ private _getLoader(loaderData);
|
|
|
+ private static _parseBinary(data);
|
|
|
+ private static _parseV1(binaryReader);
|
|
|
+ private static _parseV2(binaryReader);
|
|
|
+ private static _parseVersion(version);
|
|
|
+ private static _compareVersion(a, b);
|
|
|
+ private static _decodeBufferToText(view);
|
|
|
}
|
|
|
}
|