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Add maxVaryingVectors, maxVertexUniformVectors and maxFragmentUniformVectors to EngineCapabilities

George Corney (STR Limited) 8 năm trước cách đây
mục cha
commit
670c5fab4a
1 tập tin đã thay đổi với 6 bổ sung0 xóa
  1. 6 0
      src/babylon.engine.ts

+ 6 - 0
src/babylon.engine.ts

@@ -172,6 +172,9 @@
         public maxCubemapTextureSize: number;
         public maxRenderTextureSize: number;
         public maxVertexAttribs: number;
+        public maxVaryingVectors: number;
+        public maxVertexUniformVectors: number;
+        public maxFragmentUniformVectors: number;
         public standardDerivatives: boolean;
         public s3tc: WEBGL_compressed_texture_s3tc;
         public pvrtc: any; //WEBGL_compressed_texture_pvrtc;
@@ -572,6 +575,9 @@
             this._caps.maxCubemapTextureSize = this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE);
             this._caps.maxRenderTextureSize = this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE);
             this._caps.maxVertexAttribs = this._gl.getParameter(this._gl.MAX_VERTEX_ATTRIBS);
+            this._caps.maxVaryingVectors = this._gl.getParameter(this._gl.MAX_VARYING_VECTORS);
+            this._caps.maxFragmentUniformVectors = this._gl.getParameter(this._gl.MAX_FRAGMENT_UNIFORM_VECTORS);
+            this._caps.maxVertexUniformVectors = this._gl.getParameter(this._gl.MAX_VERTEX_UNIFORM_VECTORS);
 
             // Infos
             this._glVersion = this._gl.getParameter(this._gl.VERSION);