Julien Moreau-Mathis 9 năm trước cách đây
mục cha
commit
66f722b7e2
1 tập tin đã thay đổi với 33 bổ sung221 xóa
  1. 33 221
      materialsLibrary/materials/fur/babylon.furMaterial.ts

+ 33 - 221
materialsLibrary/materials/fur/babylon.furMaterial.ts

@@ -10,46 +10,12 @@ module BABYLON {
         public ALPHATEST = false;
         public POINTSIZE = false;
         public FOG = false;
-        public LIGHT0 = false;
-        public LIGHT1 = false;
-        public LIGHT2 = false;
-        public LIGHT3 = false;
-        public SPOTLIGHT0 = false;
-        public SPOTLIGHT1 = false;
-        public SPOTLIGHT2 = false;
-        public SPOTLIGHT3 = false;
-        public HEMILIGHT0 = false;
-        public HEMILIGHT1 = false;
-        public HEMILIGHT2 = false;
-        public HEMILIGHT3 = false;
-        public DIRLIGHT0 = false;
-        public DIRLIGHT1 = false;
-        public DIRLIGHT2 = false;
-        public DIRLIGHT3 = false;
-        public POINTLIGHT0 = false;
-        public POINTLIGHT1 = false;
-        public POINTLIGHT2 = false;
-        public POINTLIGHT3 = false;        
-        public SHADOW0 = false;
-        public SHADOW1 = false;
-        public SHADOW2 = false;
-        public SHADOW3 = false;
-        public SHADOWS = false;
-        public SHADOWVSM0 = false;
-        public SHADOWVSM1 = false;
-        public SHADOWVSM2 = false;
-        public SHADOWVSM3 = false;
-        public SHADOWPCF0 = false;
-        public SHADOWPCF1 = false;
-        public SHADOWPCF2 = false;
-        public SHADOWPCF3 = false;
         public NORMAL = false;
         public UV1 = false;
         public UV2 = false;
         public VERTEXCOLOR = false;
         public VERTEXALPHA = false;
-        public BONES = false;
-        public BONES4 = false;
+        public NUM_BONE_INFLUENCERS = 0;
         public BonesPerMesh = 0;
         public INSTANCES = false;
         public HIGHLEVEL = false;
@@ -98,9 +64,11 @@ module BABYLON {
         
         @serialize()
         public highLevelFur: boolean = true;
+        
+        @serialize()
+        public maxSimultaneousLights = 4;
 
         private _worldViewProjectionMatrix = Matrix.Zero();
-        private _scaledDiffuse = new Color3(1.,1.,1.);
         private _renderId: number;
         
         private _furTime: number = 0;
@@ -219,82 +187,9 @@ module BABYLON {
                 this._defines.HIGHLEVEL = true;
             }
 
-            var lightIndex = 0;
+            // Lights
             if (scene.lightsEnabled && !this.disableLighting) {
-                for (var index = 0; index < scene.lights.length; index++) {
-                    var light = scene.lights[index];
-
-                    if (!light.isEnabled()) {
-                        continue;
-                    }
-
-                    // Excluded check
-                    if (light._excludedMeshesIds.length > 0) {
-                        for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
-                            var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
-
-                            if (excludedMesh) {
-                                light.excludedMeshes.push(excludedMesh);
-                            }
-                        }
-
-                        light._excludedMeshesIds = [];
-                    }
-
-                    // Included check
-                    if (light._includedOnlyMeshesIds.length > 0) {
-                        for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
-                            var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
-
-                            if (includedOnlyMesh) {
-                                light.includedOnlyMeshes.push(includedOnlyMesh);
-                            }
-                        }
-
-                        light._includedOnlyMeshesIds = [];
-                    }
-
-                    if (!light.canAffectMesh(mesh)) {
-                        continue;
-                    }
-                    needNormals = true;
-                    this._defines["LIGHT" + lightIndex] = true;
-
-                    var type;
-                    if (light instanceof SpotLight) {
-                        type = "SPOTLIGHT" + lightIndex;
-                    } else if (light instanceof HemisphericLight) {
-                        type = "HEMILIGHT" + lightIndex;
-                    } else if (light instanceof PointLight) {
-                        type = "POINTLIGHT" + lightIndex;
-                    } else {
-                        type = "DIRLIGHT" + lightIndex;
-                    }
-
-                    this._defines[type] = true;
-
-                    // Shadows
-                    if (scene.shadowsEnabled) {
-                        var shadowGenerator = light.getShadowGenerator();
-                        if (mesh && mesh.receiveShadows && shadowGenerator) {
-                            this._defines["SHADOW" + lightIndex] = true;
-
-                            this._defines.SHADOWS = true;
-
-                            if (shadowGenerator.useVarianceShadowMap || shadowGenerator.useBlurVarianceShadowMap) {
-                                this._defines["SHADOWVSM" + lightIndex] = true;
-                            }
-
-                            if (shadowGenerator.usePoissonSampling) {
-                                this._defines["SHADOWPCF" + lightIndex] = true;
-                            }
-                        }
-                    }
-
-                    lightIndex++;
-                    if (lightIndex === maxSimultaneousLights)
-                        break;
-                }
+                needNormals = MaterialHelper.PrepareDefinesForLights(scene, mesh, this._defines, this.maxSimultaneousLights);
             }
 
             // Attribs
@@ -317,10 +212,10 @@ module BABYLON {
                         this._defines.VERTEXALPHA = true;
                     }
                 }
+                
                 if (mesh.useBones && mesh.computeBonesUsingShaders) {
-                    this._defines.BONES = true;
+                    this._defines.NUM_BONE_INFLUENCERS = mesh.numBoneInfluencers;
                     this._defines.BonesPerMesh = (mesh.skeleton.bones.length + 1);
-                    this._defines.BONES4 = true;
                 }
 
                 // Instances
@@ -341,30 +236,10 @@ module BABYLON {
                     fallbacks.addFallback(1, "FOG");
                 }
 
-                for (lightIndex = 0; lightIndex < maxSimultaneousLights; lightIndex++) {
-                    if (!this._defines["LIGHT" + lightIndex]) {
-                        continue;
-                    }
-
-                    if (lightIndex > 0) {
-                        fallbacks.addFallback(lightIndex, "LIGHT" + lightIndex);
-                    }
-
-                    if (this._defines["SHADOW" + lightIndex]) {
-                        fallbacks.addFallback(0, "SHADOW" + lightIndex);
-                    }
-
-                    if (this._defines["SHADOWPCF" + lightIndex]) {
-                        fallbacks.addFallback(0, "SHADOWPCF" + lightIndex);
-                    }
-
-                    if (this._defines["SHADOWVSM" + lightIndex]) {
-                        fallbacks.addFallback(0, "SHADOWVSM" + lightIndex);
-                    }
-                }
+                MaterialHelper.HandleFallbacksForShadows(this._defines, fallbacks, this.maxSimultaneousLights);
              
-                if (this._defines.BONES4) {
-                    fallbacks.addFallback(0, "BONES4");
+                if (this._defines.NUM_BONE_INFLUENCERS > 0) {
+                    fallbacks.addCPUSkinningFallback(0, mesh);
                 }
 
                 //Attributes
@@ -386,40 +261,28 @@ module BABYLON {
                     attribs.push(VertexBuffer.ColorKind);
                 }
 
-                if (this._defines.BONES) {
-                    attribs.push(VertexBuffer.MatricesIndicesKind);
-                    attribs.push(VertexBuffer.MatricesWeightsKind);
-                }
-
-                if (this._defines.INSTANCES) {
-                    attribs.push("world0");
-                    attribs.push("world1");
-                    attribs.push("world2");
-                    attribs.push("world3");
-                }
+                MaterialHelper.PrepareAttributesForBones(attribs, mesh, this._defines, fallbacks);
+                MaterialHelper.PrepareAttributesForInstances(attribs, this._defines);
 
                 // Legacy browser patch
                 var shaderName = "fur";
                 var join = this._defines.toString();
+                var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
+                    "vFogInfos", "vFogColor", "pointSize",
+                    "vDiffuseInfos", 
+                    "mBones",
+                    "vClipPlane", "diffuseMatrix",
+                    "furLength", "furAngle", "furColor", "furOffset", "furGravity", "furTime", "furSpacing", "furDensity"
+                ];
+                var samplers = ["diffuseSampler",
+                    "heightTexture", "furTexture"
+                ];
+                
+                MaterialHelper.PrepareUniformsAndSamplersList(uniforms, samplers, this._defines, this.maxSimultaneousLights);
+                
                 this._effect = scene.getEngine().createEffect(shaderName,
-                    attribs,
-                    ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
-                        "vLightData0", "vLightDiffuse0", "vLightSpecular0", "vLightDirection0", "vLightGround0", "lightMatrix0",
-                        "vLightData1", "vLightDiffuse1", "vLightSpecular1", "vLightDirection1", "vLightGround1", "lightMatrix1",
-                        "vLightData2", "vLightDiffuse2", "vLightSpecular2", "vLightDirection2", "vLightGround2", "lightMatrix2",
-                        "vLightData3", "vLightDiffuse3", "vLightSpecular3", "vLightDirection3", "vLightGround3", "lightMatrix3",
-                        "vFogInfos", "vFogColor", "pointSize",
-                        "vDiffuseInfos", 
-                        "mBones",
-                        "vClipPlane", "diffuseMatrix",
-                        "shadowsInfo0", "shadowsInfo1", "shadowsInfo2", "shadowsInfo3",
-                        "furLength", "furAngle", "furColor", "furOffset", "furGravity", "furTime", "furSpacing", "furDensity"
-                    ],
-                    ["diffuseSampler",
-                        "shadowSampler0", "shadowSampler1", "shadowSampler2", "shadowSampler3",
-                        "heightTexture", "furTexture"
-                    ],
-                    join, fallbacks, this.onCompiled, this.onError);
+                    attribs, uniforms, samplers,
+                    join, fallbacks, this.onCompiled, this.onError, { maxSimultaneousLights: this.maxSimultaneousLights });
             }
             if (!this._effect.isReady()) {
                 return false;
@@ -451,9 +314,7 @@ module BABYLON {
             this._effect.setMatrix("viewProjection", scene.getTransformMatrix());
 
             // Bones
-            if (mesh && mesh.useBones && mesh.computeBonesUsingShaders) {
-                this._effect.setMatrices("mBones", mesh.skeleton.getTransformMatrices(mesh));
-            }
+            MaterialHelper.BindBonesParameters(mesh, this._effect);
 
             if (scene.getCachedMaterial() !== this) {
                 // Textures        
@@ -469,10 +330,7 @@ module BABYLON {
                 }
                 
                 // Clip plane
-                if (scene.clipPlane) {
-                    var clipPlane = scene.clipPlane;
-                    this._effect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d);
-                }
+                MaterialHelper.BindClipPlane(this._effect, scene);
 
                 // Point size
                 if (this.pointsCloud) {
@@ -482,53 +340,10 @@ module BABYLON {
                 this._effect.setVector3("vEyePosition", scene._mirroredCameraPosition ? scene._mirroredCameraPosition : scene.activeCamera.position);                
             }
 
-            this._effect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
+            this._effect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
 
             if (scene.lightsEnabled && !this.disableLighting) {
-                var lightIndex = 0;
-                for (var index = 0; index < scene.lights.length; index++) {
-                    var light = scene.lights[index];
-
-                    if (!light.isEnabled()) {
-                        continue;
-                    }
-
-                    if (!light.canAffectMesh(mesh)) {
-                        continue;
-                    }
-
-                    if (light instanceof PointLight) {
-                        // Point Light
-                        light.transferToEffect(this._effect, "vLightData" + lightIndex);
-                    } else if (light instanceof DirectionalLight) {
-                        // Directional Light
-                        light.transferToEffect(this._effect, "vLightData" + lightIndex);
-                    } else if (light instanceof SpotLight) {
-                        // Spot Light
-                        light.transferToEffect(this._effect, "vLightData" + lightIndex, "vLightDirection" + lightIndex);
-                    } else if (light instanceof HemisphericLight) {
-                        // Hemispheric Light
-                        light.transferToEffect(this._effect, "vLightData" + lightIndex, "vLightGround" + lightIndex);
-                    }
-
-                    light.diffuse.scaleToRef(light.intensity, this._scaledDiffuse);
-                    this._effect.setColor4("vLightDiffuse" + lightIndex, this._scaledDiffuse, light.range);
-
-                    // Shadows
-                    if (scene.shadowsEnabled) {
-                        var shadowGenerator = light.getShadowGenerator();
-                        if (mesh.receiveShadows && shadowGenerator) {
-                            this._effect.setMatrix("lightMatrix" + lightIndex, shadowGenerator.getTransformMatrix());
-                            this._effect.setTexture("shadowSampler" + lightIndex, shadowGenerator.getShadowMapForRendering());
-                            this._effect.setFloat3("shadowsInfo" + lightIndex, shadowGenerator.getDarkness(), shadowGenerator.getShadowMap().getSize().width, shadowGenerator.bias);
-                        }
-                    }
-
-                    lightIndex++;
-
-                    if (lightIndex === maxSimultaneousLights)
-                        break;
-                }
+                MaterialHelper.BindLights(scene, mesh, this._effect, this._defines, this.maxSimultaneousLights);
             }
 
             // View
@@ -537,10 +352,7 @@ module BABYLON {
             }
 
             // Fog
-            if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) {
-                this._effect.setFloat4("vFogInfos", scene.fogMode, scene.fogStart, scene.fogEnd, scene.fogDensity);
-                this._effect.setColor3("vFogColor", scene.fogColor);
-            }
+            MaterialHelper.BindFogParameters(scene, mesh, this._effect);
             
             this._effect.setFloat("furLength", this.furLength);
             this._effect.setFloat("furAngle", this.furAngle);