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@@ -766,7 +766,7 @@ declare module "babylonjs/Engines/constants" {
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static readonly TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV: number;
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static readonly TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV: number;
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/** FLOAT_32_UNSIGNED_INT_24_8_REV */
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/** FLOAT_32_UNSIGNED_INT_24_8_REV */
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static readonly TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV: number;
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static readonly TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV: number;
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- /** nearest is mag = nearest and min = nearest and mip = linear */
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+ /** nearest is mag = nearest and min = nearest and mip = nearest */
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static readonly TEXTURE_NEAREST_SAMPLINGMODE: number;
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static readonly TEXTURE_NEAREST_SAMPLINGMODE: number;
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/** Bilinear is mag = linear and min = linear and mip = nearest */
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/** Bilinear is mag = linear and min = linear and mip = nearest */
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static readonly TEXTURE_BILINEAR_SAMPLINGMODE: number;
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static readonly TEXTURE_BILINEAR_SAMPLINGMODE: number;
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@@ -47276,6 +47276,7 @@ declare module "babylonjs/Engines/nativeEngine" {
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* @returns the current alpha mode
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* @returns the current alpha mode
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*/
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*/
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getAlphaMode(): number;
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getAlphaMode(): number;
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+ setInt(uniform: WebGLUniformLocation, int: number): void;
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setIntArray(uniform: WebGLUniformLocation, array: Int32Array): void;
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setIntArray(uniform: WebGLUniformLocation, array: Int32Array): void;
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setIntArray2(uniform: WebGLUniformLocation, array: Int32Array): void;
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setIntArray2(uniform: WebGLUniformLocation, array: Int32Array): void;
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setIntArray3(uniform: WebGLUniformLocation, array: Int32Array): void;
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setIntArray3(uniform: WebGLUniformLocation, array: Int32Array): void;
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@@ -47294,7 +47295,6 @@ declare module "babylonjs/Engines/nativeEngine" {
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setFloat(uniform: WebGLUniformLocation, value: number): void;
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setFloat(uniform: WebGLUniformLocation, value: number): void;
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setFloat2(uniform: WebGLUniformLocation, x: number, y: number): void;
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setFloat2(uniform: WebGLUniformLocation, x: number, y: number): void;
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setFloat3(uniform: WebGLUniformLocation, x: number, y: number, z: number): void;
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setFloat3(uniform: WebGLUniformLocation, x: number, y: number, z: number): void;
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- setBool(uniform: WebGLUniformLocation, bool: number): void;
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setFloat4(uniform: WebGLUniformLocation, x: number, y: number, z: number, w: number): void;
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setFloat4(uniform: WebGLUniformLocation, x: number, y: number, z: number, w: number): void;
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setColor3(uniform: WebGLUniformLocation, color3: Color3): void;
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setColor3(uniform: WebGLUniformLocation, color3: Color3): void;
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setColor4(uniform: WebGLUniformLocation, color3: Color3, alpha: number): void;
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setColor4(uniform: WebGLUniformLocation, color3: Color3, alpha: number): void;
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@@ -69032,7 +69032,7 @@ declare module BABYLON {
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static readonly TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV: number;
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static readonly TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV: number;
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/** FLOAT_32_UNSIGNED_INT_24_8_REV */
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/** FLOAT_32_UNSIGNED_INT_24_8_REV */
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static readonly TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV: number;
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static readonly TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV: number;
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- /** nearest is mag = nearest and min = nearest and mip = linear */
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+ /** nearest is mag = nearest and min = nearest and mip = nearest */
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static readonly TEXTURE_NEAREST_SAMPLINGMODE: number;
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static readonly TEXTURE_NEAREST_SAMPLINGMODE: number;
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/** Bilinear is mag = linear and min = linear and mip = nearest */
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/** Bilinear is mag = linear and min = linear and mip = nearest */
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static readonly TEXTURE_BILINEAR_SAMPLINGMODE: number;
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static readonly TEXTURE_BILINEAR_SAMPLINGMODE: number;
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@@ -113711,6 +113711,7 @@ declare module BABYLON {
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* @returns the current alpha mode
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* @returns the current alpha mode
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*/
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*/
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getAlphaMode(): number;
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getAlphaMode(): number;
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+ setInt(uniform: WebGLUniformLocation, int: number): void;
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setIntArray(uniform: WebGLUniformLocation, array: Int32Array): void;
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setIntArray(uniform: WebGLUniformLocation, array: Int32Array): void;
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setIntArray2(uniform: WebGLUniformLocation, array: Int32Array): void;
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setIntArray2(uniform: WebGLUniformLocation, array: Int32Array): void;
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setIntArray3(uniform: WebGLUniformLocation, array: Int32Array): void;
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setIntArray3(uniform: WebGLUniformLocation, array: Int32Array): void;
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@@ -113729,7 +113730,6 @@ declare module BABYLON {
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setFloat(uniform: WebGLUniformLocation, value: number): void;
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setFloat(uniform: WebGLUniformLocation, value: number): void;
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setFloat2(uniform: WebGLUniformLocation, x: number, y: number): void;
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setFloat2(uniform: WebGLUniformLocation, x: number, y: number): void;
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setFloat3(uniform: WebGLUniformLocation, x: number, y: number, z: number): void;
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setFloat3(uniform: WebGLUniformLocation, x: number, y: number, z: number): void;
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- setBool(uniform: WebGLUniformLocation, bool: number): void;
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setFloat4(uniform: WebGLUniformLocation, x: number, y: number, z: number, w: number): void;
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setFloat4(uniform: WebGLUniformLocation, x: number, y: number, z: number, w: number): void;
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setColor3(uniform: WebGLUniformLocation, color3: Color3): void;
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setColor3(uniform: WebGLUniformLocation, color3: Color3): void;
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setColor4(uniform: WebGLUniformLocation, color3: Color3, alpha: number): void;
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setColor4(uniform: WebGLUniformLocation, color3: Color3, alpha: number): void;
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