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@@ -113,11 +113,7 @@
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float requestedReflectionLOD = reflectionLOD;
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float requestedReflectionLOD = reflectionLOD;
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#endif
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#endif
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#ifdef REALTIME_FILTERING
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#ifdef REALTIME_FILTERING
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- #ifdef LINEARSPECULARREFLECTION
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- environmentRadiance = vec4(radiance(roughness, reflectionSampler, reflectionCoords, vReflectionFilteringInfo), 1.0);
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- #else
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- environmentRadiance = vec4(radiance(alphaG, reflectionSampler, reflectionCoords, vReflectionFilteringInfo), 1.0);
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- #endif
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+ environmentRadiance = vec4(radiance(alphaG, reflectionSampler, reflectionCoords, vReflectionFilteringInfo), 1.0);
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#else
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#else
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environmentRadiance = sampleReflectionLod(reflectionSampler, reflectionCoords, reflectionLOD);
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environmentRadiance = sampleReflectionLod(reflectionSampler, reflectionCoords, reflectionLOD);
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#endif
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#endif
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