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@@ -2152,6 +2152,66 @@ declare module BABYLON {
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}
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declare module BABYLON {
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+ class BoundingBox {
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+ minimum: Vector3;
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+ maximum: Vector3;
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+ vectors: Vector3[];
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+ center: Vector3;
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+ extendSize: Vector3;
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+ directions: Vector3[];
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+ vectorsWorld: Vector3[];
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+ minimumWorld: Vector3;
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+ maximumWorld: Vector3;
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+ private _worldMatrix;
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+ constructor(minimum: Vector3, maximum: Vector3);
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+ getWorldMatrix(): Matrix;
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+ _update(world: Matrix): void;
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+ isInFrustum(frustumPlanes: Plane[]): boolean;
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+ isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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+ intersectsPoint(point: Vector3): boolean;
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+ intersectsSphere(sphere: BoundingSphere): boolean;
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+ intersectsMinMax(min: Vector3, max: Vector3): boolean;
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+ static Intersects(box0: BoundingBox, box1: BoundingBox): boolean;
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+ static IntersectsSphere(minPoint: Vector3, maxPoint: Vector3, sphereCenter: Vector3, sphereRadius: number): boolean;
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+ static IsCompletelyInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
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+ static IsInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class BoundingInfo {
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+ minimum: Vector3;
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+ maximum: Vector3;
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+ boundingBox: BoundingBox;
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+ boundingSphere: BoundingSphere;
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+ constructor(minimum: Vector3, maximum: Vector3);
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+ _update(world: Matrix): void;
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+ isInFrustum(frustumPlanes: Plane[]): boolean;
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+ isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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+ _checkCollision(collider: Collider): boolean;
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+ intersectsPoint(point: Vector3): boolean;
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+ intersects(boundingInfo: BoundingInfo, precise: boolean): boolean;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class BoundingSphere {
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+ minimum: Vector3;
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+ maximum: Vector3;
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+ center: Vector3;
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+ radius: number;
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+ centerWorld: Vector3;
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+ radiusWorld: number;
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+ private _tempRadiusVector;
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+ constructor(minimum: Vector3, maximum: Vector3);
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+ _update(world: Matrix): void;
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+ isInFrustum(frustumPlanes: Plane[]): boolean;
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+ intersectsPoint(point: Vector3): boolean;
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+ static Intersects(sphere0: BoundingSphere, sphere1: BoundingSphere): boolean;
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+ }
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+}
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+
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+declare module BABYLON {
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class DebugLayer {
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private _scene;
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private _camera;
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@@ -2227,66 +2287,6 @@ declare module BABYLON {
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}
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declare module BABYLON {
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- class BoundingBox {
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- minimum: Vector3;
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- maximum: Vector3;
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- vectors: Vector3[];
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- center: Vector3;
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- extendSize: Vector3;
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- directions: Vector3[];
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- vectorsWorld: Vector3[];
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- minimumWorld: Vector3;
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- maximumWorld: Vector3;
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- private _worldMatrix;
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- constructor(minimum: Vector3, maximum: Vector3);
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- getWorldMatrix(): Matrix;
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- _update(world: Matrix): void;
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- isInFrustum(frustumPlanes: Plane[]): boolean;
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- isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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- intersectsPoint(point: Vector3): boolean;
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- intersectsSphere(sphere: BoundingSphere): boolean;
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- intersectsMinMax(min: Vector3, max: Vector3): boolean;
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- static Intersects(box0: BoundingBox, box1: BoundingBox): boolean;
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- static IntersectsSphere(minPoint: Vector3, maxPoint: Vector3, sphereCenter: Vector3, sphereRadius: number): boolean;
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- static IsCompletelyInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
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- static IsInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
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- }
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-}
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-
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-declare module BABYLON {
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- class BoundingInfo {
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- minimum: Vector3;
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- maximum: Vector3;
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- boundingBox: BoundingBox;
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- boundingSphere: BoundingSphere;
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- constructor(minimum: Vector3, maximum: Vector3);
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- _update(world: Matrix): void;
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- isInFrustum(frustumPlanes: Plane[]): boolean;
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- isCompletelyInFrustum(frustumPlanes: Plane[]): boolean;
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- _checkCollision(collider: Collider): boolean;
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- intersectsPoint(point: Vector3): boolean;
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- intersects(boundingInfo: BoundingInfo, precise: boolean): boolean;
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- }
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-}
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-
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-declare module BABYLON {
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- class BoundingSphere {
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- minimum: Vector3;
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- maximum: Vector3;
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- center: Vector3;
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- radius: number;
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- centerWorld: Vector3;
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- radiusWorld: number;
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- private _tempRadiusVector;
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- constructor(minimum: Vector3, maximum: Vector3);
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- _update(world: Matrix): void;
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- isInFrustum(frustumPlanes: Plane[]): boolean;
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- intersectsPoint(point: Vector3): boolean;
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- static Intersects(sphere0: BoundingSphere, sphere1: BoundingSphere): boolean;
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- }
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-}
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-
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-declare module BABYLON {
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class LensFlare {
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size: number;
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position: number;
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@@ -2703,57 +2703,6 @@ declare module BABYLON {
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}
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declare module BABYLON {
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- interface IPhysicsEnginePlugin {
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- initialize(iterations?: number): any;
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- setGravity(gravity: Vector3): void;
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- runOneStep(delta: number): void;
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- registerMesh(mesh: AbstractMesh, impostor: number, options: PhysicsBodyCreationOptions): any;
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- registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any;
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- unregisterMesh(mesh: AbstractMesh): any;
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- applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void;
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- createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3, options?: any): boolean;
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- dispose(): void;
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- isSupported(): boolean;
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- updateBodyPosition(mesh: AbstractMesh): void;
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- }
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- interface PhysicsBodyCreationOptions {
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- mass: number;
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- friction: number;
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- restitution: number;
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- }
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- interface PhysicsCompoundBodyPart {
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- mesh: Mesh;
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- impostor: number;
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- }
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- class PhysicsEngine {
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- gravity: Vector3;
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- private _currentPlugin;
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- constructor(plugin?: IPhysicsEnginePlugin);
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- _initialize(gravity?: Vector3): void;
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- _runOneStep(delta: number): void;
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- _setGravity(gravity: Vector3): void;
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- _registerMesh(mesh: AbstractMesh, impostor: number, options: PhysicsBodyCreationOptions): any;
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- _registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any;
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- _unregisterMesh(mesh: AbstractMesh): void;
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- _applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void;
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- _createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3, options?: any): boolean;
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- _updateBodyPosition(mesh: AbstractMesh): void;
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- dispose(): void;
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- isSupported(): boolean;
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- static NoImpostor: number;
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- static SphereImpostor: number;
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- static BoxImpostor: number;
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- static PlaneImpostor: number;
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- static MeshImpostor: number;
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- static CapsuleImpostor: number;
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- static ConeImpostor: number;
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- static CylinderImpostor: number;
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- static ConvexHullImpostor: number;
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- static Epsilon: number;
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- }
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-}
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-
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-declare module BABYLON {
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class Color3 {
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r: number;
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g: number;
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@@ -3860,7 +3809,16 @@ declare module BABYLON {
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* @param successCallback an optional success callback to be called after the optimization finished.
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*/
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optimizeIndices(successCallback?: (mesh?: Mesh) => void): void;
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- static CreateRibbon(name: string, pathArray: Vector3[][], closeArray: boolean, closePath: boolean, offset: number, scene: Scene, updatable?: boolean, sideOrientation?: number, ribbonInstance?: Mesh): Mesh;
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+ static CreateRibbon(name: string, pathArray: Vector3[][], closeArray: boolean, closePath: boolean, offset: number, scene: Scene, updatable?: boolean, sideOrientation?: number, instance?: Mesh): Mesh;
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+ static CreateRibbon(name: string, options: {
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+ pathArray?: Vector3[][];
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+ closeArray?: boolean;
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+ closePath?: boolean;
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+ offset?: number;
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+ updatable?: boolean;
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+ sideOrientation?: number;
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+ instance?: Mesh;
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+ }, scene: Scene): Mesh;
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static CreateDisc(name: string, radius: number, tessellation: number, scene: Scene, updatable?: boolean, sideOrientation?: number): Mesh;
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static CreateBox(name: string, size: number, scene: Scene, updatable?: boolean, sideOrientation?: number): Mesh;
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static CreateBox(name: string, options: {
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@@ -3881,7 +3839,16 @@ declare module BABYLON {
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sideOrientation?: number;
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updatable?: boolean;
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}, scene: any): Mesh;
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- static CreateCylinder(name: string, height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions: any, scene: Scene, updatable?: any, sideOrientation?: number): Mesh;
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+ static CreateCylinder(name: string, height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions: number, scene: Scene, updatable?: boolean, sideOrientation?: number): Mesh;
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+ static CreateCylinder(name: string, options: {
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+ height?: number;
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+ diameterTop?: number;
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+ diameterBottom?: number;
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+ tessellation?: number;
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+ subdivisions?: number;
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+ updatable?: boolean;
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+ sideOrientation?: number;
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+ }, scene: any): Mesh;
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static CreateTorus(name: string, diameter: number, thickness: number, tessellation: number, scene: Scene, updatable?: boolean, sideOrientation?: number): Mesh;
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static CreateTorusKnot(name: string, radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number, scene: Scene, updatable?: boolean, sideOrientation?: number): Mesh;
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static CreateLines(name: string, points: Vector3[], scene: Scene, updatable?: boolean, linesInstance?: LinesMesh): LinesMesh;
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@@ -3973,6 +3940,13 @@ declare module BABYLON {
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static ExtractFromGeometry(geometry: Geometry, copyWhenShared?: boolean): VertexData;
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private static _ExtractFrom(meshOrGeometry, copyWhenShared?);
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static CreateRibbon(pathArray: Vector3[][], closeArray: boolean, closePath: boolean, offset: number, sideOrientation?: number): VertexData;
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+ static CreateRibbon(options: {
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+ pathArray?: Vector3[][];
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+ closeArray?: boolean;
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+ closePath?: boolean;
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+ offset?: number;
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+ sideOrientation?: number;
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+ }): VertexData;
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static CreateBox(options: {
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width?: number;
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height?: number;
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@@ -3990,7 +3964,15 @@ declare module BABYLON {
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sideOrientation?: number;
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}): VertexData;
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static CreateSphere(segments: number, diameter?: number, sideOrientation?: number): VertexData;
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- static CreateCylinder(height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions?: number, sideOrientation?: number): VertexData;
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+ static CreateCylinder(options: {
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+ height?: number;
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+ diameterTop?: number;
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+ diameterBottom?: number;
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+ tessellation?: number;
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+ subdivisions?: number;
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+ sideOrientation?: number;
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+ }): VertexData;
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+ static CreateCylinder(height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions: number, sideOrientation?: number): VertexData;
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static CreateTorus(diameter: any, thickness: any, tessellation: any, sideOrientation?: number): VertexData;
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static CreateLines(points: Vector3[]): VertexData;
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static CreateDashedLines(points: Vector3[], dashSize: number, gapSize: number, dashNb: number): VertexData;
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@@ -4355,6 +4337,159 @@ declare module BABYLON {
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}
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declare module BABYLON {
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+ interface IPhysicsEnginePlugin {
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+ initialize(iterations?: number): any;
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+ setGravity(gravity: Vector3): void;
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+ runOneStep(delta: number): void;
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+ registerMesh(mesh: AbstractMesh, impostor: number, options: PhysicsBodyCreationOptions): any;
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+ registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any;
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+ unregisterMesh(mesh: AbstractMesh): any;
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+ applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void;
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+ createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3, options?: any): boolean;
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+ dispose(): void;
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+ isSupported(): boolean;
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+ updateBodyPosition(mesh: AbstractMesh): void;
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+ }
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+ interface PhysicsBodyCreationOptions {
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+ mass: number;
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+ friction: number;
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+ restitution: number;
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+ }
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+ interface PhysicsCompoundBodyPart {
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+ mesh: Mesh;
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+ impostor: number;
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+ }
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+ class PhysicsEngine {
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+ gravity: Vector3;
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+ private _currentPlugin;
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+ constructor(plugin?: IPhysicsEnginePlugin);
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+ _initialize(gravity?: Vector3): void;
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+ _runOneStep(delta: number): void;
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+ _setGravity(gravity: Vector3): void;
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+ _registerMesh(mesh: AbstractMesh, impostor: number, options: PhysicsBodyCreationOptions): any;
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+ _registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any;
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+ _unregisterMesh(mesh: AbstractMesh): void;
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+ _applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void;
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+ _createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3, options?: any): boolean;
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+ _updateBodyPosition(mesh: AbstractMesh): void;
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+ dispose(): void;
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+ isSupported(): boolean;
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+ static NoImpostor: number;
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+ static SphereImpostor: number;
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+ static BoxImpostor: number;
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+ static PlaneImpostor: number;
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+ static MeshImpostor: number;
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+ static CapsuleImpostor: number;
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+ static ConeImpostor: number;
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+ static CylinderImpostor: number;
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+ static ConvexHullImpostor: number;
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+ static Epsilon: number;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class BoundingBoxRenderer {
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+ frontColor: Color3;
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+ backColor: Color3;
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+ showBackLines: boolean;
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+ renderList: SmartArray<BoundingBox>;
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+ private _scene;
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+ private _colorShader;
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+ private _vb;
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+ private _ib;
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+ constructor(scene: Scene);
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+ private _prepareRessources();
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+ reset(): void;
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+ render(): void;
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+ dispose(): void;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class DepthRenderer {
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+ private _scene;
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+ private _depthMap;
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+ private _effect;
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+ private _viewMatrix;
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+ private _projectionMatrix;
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+ private _transformMatrix;
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+ private _worldViewProjection;
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+ private _cachedDefines;
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+ constructor(scene: Scene, type?: number);
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+ isReady(subMesh: SubMesh, useInstances: boolean): boolean;
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+ getDepthMap(): RenderTargetTexture;
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+ dispose(): void;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class EdgesRenderer {
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+ private _source;
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+ private _linesPositions;
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+ private _linesNormals;
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+ private _linesIndices;
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+ private _epsilon;
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+ private _indicesCount;
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+ private _lineShader;
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+ private _vb0;
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+ private _vb1;
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+ private _ib;
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+ private _buffers;
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+ private _checkVerticesInsteadOfIndices;
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+ constructor(source: AbstractMesh, epsilon?: number, checkVerticesInsteadOfIndices?: boolean);
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+ private _prepareRessources();
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+ dispose(): void;
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+ private _processEdgeForAdjacencies(pa, pb, p0, p1, p2);
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+ private _processEdgeForAdjacenciesWithVertices(pa, pb, p0, p1, p2);
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+ private _checkEdge(faceIndex, edge, faceNormals, p0, p1);
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+ _generateEdgesLines(): void;
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+ render(): void;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class OutlineRenderer {
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+ private _scene;
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+ private _effect;
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+ private _cachedDefines;
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+ constructor(scene: Scene);
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+ render(subMesh: SubMesh, batch: _InstancesBatch, useOverlay?: boolean): void;
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+ isReady(subMesh: SubMesh, useInstances: boolean): boolean;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class RenderingGroup {
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+ index: number;
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+ private _scene;
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+ private _opaqueSubMeshes;
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+ private _transparentSubMeshes;
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+ private _alphaTestSubMeshes;
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+ private _activeVertices;
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+ constructor(index: number, scene: Scene);
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+ render(customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>) => void): boolean;
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+ prepare(): void;
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+ dispatch(subMesh: SubMesh): void;
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|
+ }
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+}
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+
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+declare module BABYLON {
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+ class RenderingManager {
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+ static MAX_RENDERINGGROUPS: number;
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|
+ private _scene;
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|
+ private _renderingGroups;
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+ private _depthBufferAlreadyCleaned;
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|
+ constructor(scene: Scene);
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|
+ private _renderParticles(index, activeMeshes);
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|
+ private _renderSprites(index);
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|
+ private _clearDepthBuffer();
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|
+ render(customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>) => void, activeMeshes: AbstractMesh[], renderParticles: boolean, renderSprites: boolean): void;
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+ reset(): void;
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|
+ dispatch(subMesh: SubMesh): void;
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|
|
+ }
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+}
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+
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+declare module BABYLON {
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class AnaglyphPostProcess extends PostProcess {
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constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
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}
|
|
@@ -4908,108 +5043,6 @@ declare module BABYLON {
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}
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declare module BABYLON {
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|
|
- class BoundingBoxRenderer {
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|
|
- frontColor: Color3;
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|
|
- backColor: Color3;
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|
|
- showBackLines: boolean;
|
|
|
- renderList: SmartArray<BoundingBox>;
|
|
|
- private _scene;
|
|
|
- private _colorShader;
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|
|
- private _vb;
|
|
|
- private _ib;
|
|
|
- constructor(scene: Scene);
|
|
|
- private _prepareRessources();
|
|
|
- reset(): void;
|
|
|
- render(): void;
|
|
|
- dispose(): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- class DepthRenderer {
|
|
|
- private _scene;
|
|
|
- private _depthMap;
|
|
|
- private _effect;
|
|
|
- private _viewMatrix;
|
|
|
- private _projectionMatrix;
|
|
|
- private _transformMatrix;
|
|
|
- private _worldViewProjection;
|
|
|
- private _cachedDefines;
|
|
|
- constructor(scene: Scene, type?: number);
|
|
|
- isReady(subMesh: SubMesh, useInstances: boolean): boolean;
|
|
|
- getDepthMap(): RenderTargetTexture;
|
|
|
- dispose(): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- class EdgesRenderer {
|
|
|
- private _source;
|
|
|
- private _linesPositions;
|
|
|
- private _linesNormals;
|
|
|
- private _linesIndices;
|
|
|
- private _epsilon;
|
|
|
- private _indicesCount;
|
|
|
- private _lineShader;
|
|
|
- private _vb0;
|
|
|
- private _vb1;
|
|
|
- private _ib;
|
|
|
- private _buffers;
|
|
|
- private _checkVerticesInsteadOfIndices;
|
|
|
- constructor(source: AbstractMesh, epsilon?: number, checkVerticesInsteadOfIndices?: boolean);
|
|
|
- private _prepareRessources();
|
|
|
- dispose(): void;
|
|
|
- private _processEdgeForAdjacencies(pa, pb, p0, p1, p2);
|
|
|
- private _processEdgeForAdjacenciesWithVertices(pa, pb, p0, p1, p2);
|
|
|
- private _checkEdge(faceIndex, edge, faceNormals, p0, p1);
|
|
|
- _generateEdgesLines(): void;
|
|
|
- render(): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- class OutlineRenderer {
|
|
|
- private _scene;
|
|
|
- private _effect;
|
|
|
- private _cachedDefines;
|
|
|
- constructor(scene: Scene);
|
|
|
- render(subMesh: SubMesh, batch: _InstancesBatch, useOverlay?: boolean): void;
|
|
|
- isReady(subMesh: SubMesh, useInstances: boolean): boolean;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- class RenderingGroup {
|
|
|
- index: number;
|
|
|
- private _scene;
|
|
|
- private _opaqueSubMeshes;
|
|
|
- private _transparentSubMeshes;
|
|
|
- private _alphaTestSubMeshes;
|
|
|
- private _activeVertices;
|
|
|
- constructor(index: number, scene: Scene);
|
|
|
- render(customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>) => void): boolean;
|
|
|
- prepare(): void;
|
|
|
- dispatch(subMesh: SubMesh): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
- class RenderingManager {
|
|
|
- static MAX_RENDERINGGROUPS: number;
|
|
|
- private _scene;
|
|
|
- private _renderingGroups;
|
|
|
- private _depthBufferAlreadyCleaned;
|
|
|
- constructor(scene: Scene);
|
|
|
- private _renderParticles(index, activeMeshes);
|
|
|
- private _renderSprites(index);
|
|
|
- private _clearDepthBuffer();
|
|
|
- render(customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>) => void, activeMeshes: AbstractMesh[], renderParticles: boolean, renderSprites: boolean): void;
|
|
|
- reset(): void;
|
|
|
- dispatch(subMesh: SubMesh): void;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-declare module BABYLON {
|
|
|
class Sprite {
|
|
|
name: string;
|
|
|
position: Vector3;
|