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@@ -157,6 +157,7 @@
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- GizmoManager should hide existing gizmos if a non-attachable mesh is selected ([TrevorDev](https://github.com/TrevorDev))
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- Ignore isPickable = false for vr ray casting if the mesh's name matches the specified floorMeshName to maintain backwards compatability ([TrevorDev](https://github.com/TrevorDev))
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- Fix File Loading if hosted from `file:`-Protocol ([ltetzlaff](https://github.com/ltetzlaff))
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+- Do not throw error when updating a controller with no left stick ([TrevorDev](https://github.com/TrevorDev))
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- Exiting VR can result in messed up view ([TrevorDev](https://github.com/TrevorDev))
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### Core Engine
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