@@ -3987,7 +3987,7 @@
this._gl.compressedTexImage2D(target, lod, internalFormat, width, height, 0, data);
}
- public createRenderTargetCubeTexture(size: number, options?: RenderTargetCreationOptions): InternalTexture {
+ public createRenderTargetCubeTexture(size: number, options?: Partial<RenderTargetCreationOptions>): InternalTexture {
let fullOptions = new RenderTargetCreationOptions();
if (options !== undefined && typeof options === "object") {