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@@ -131,7 +131,7 @@
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this._scene.resetCachedMaterial();
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this._scene.resetCachedMaterial();
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this._colorShader.bind(worldMatrix);
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this._colorShader.bind(worldMatrix);
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- engine.drawElementsType(Material.TriangleFillMode, 0, 24);
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+ engine.drawElementsType(Material.LineListDrawMode, 0, 24);
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this._colorShader.unbind();
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this._colorShader.unbind();
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engine.setDepthFunctionToLessOrEqual();
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engine.setDepthFunctionToLessOrEqual();
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