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@@ -168,7 +168,7 @@ void main(void) {
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#ifdef NORMAL
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#ifdef NORMAL
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vec3 normalW = normalize(vNormalW);
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vec3 normalW = normalize(vNormalW);
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#else
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#else
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- vec3 normalW = normalize(cross(dFdx(vPositionW), dFdy(vPositionW)));
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+ vec3 normalW = normalize(-cross(dFdx(vPositionW), dFdy(vPositionW)));
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#endif
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#endif
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#include<bumpFragment>
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#include<bumpFragment>
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