@@ -168,7 +168,7 @@ void main(void) {
#ifdef NORMAL
vec3 normalW = normalize(vNormalW);
#else
- vec3 normalW = normalize(cross(dFdx(vPositionW), dFdy(vPositionW)));
+ vec3 normalW = normalize(-cross(dFdx(vPositionW), dFdy(vPositionW)));
#endif
#include<bumpFragment>