dispose bug in pointEvent list. need check isDisposed.
@@ -662,7 +662,7 @@
let bubbleCancelled = false;
let cur = prim;
- while (cur) {
+ while (cur && !cur.isDisposed) {
// Only trigger the observers if the primitive is intersected (except for out)
if (!bubbleCancelled) {
this._updatePrimPointerPos(cur);
@@ -1900,4 +1900,4 @@
}
-}
+}