Pārlūkot izejas kodu

dispose bug in pointEvent list.

dispose bug in pointEvent list. need check isDisposed.
KK 8 gadi atpakaļ
vecāks
revīzija
63a7414f50
1 mainītis faili ar 2 papildinājumiem un 2 dzēšanām
  1. 2 2
      canvas2D/src/Engine/babylon.canvas2d.ts

+ 2 - 2
canvas2D/src/Engine/babylon.canvas2d.ts

@@ -662,7 +662,7 @@
 
             let bubbleCancelled = false;
             let cur = prim;
-            while (cur) {
+            while (cur && !cur.isDisposed) {
                 // Only trigger the observers if the primitive is intersected (except for out)
                 if (!bubbleCancelled) {
                     this._updatePrimPointerPos(cur);
@@ -1900,4 +1900,4 @@
         }
     }
 
-}
+}