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Restore type removed by mistake

George Corney (STR Limited) %!s(int64=8) %!d(string=hai) anos
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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      src/Materials/Textures/babylon.renderTargetTexture.ts

+ 1 - 1
src/Materials/Textures/babylon.renderTargetTexture.ts

@@ -20,7 +20,7 @@
         * Use this predicate to dynamically define the list of mesh you want to render.
         * If set, the renderList property will be overwritten.
         */
-        public renderListPredicate: (AbstractMesh) => boolean;
+        public renderListPredicate: (AbstractMesh: AbstractMesh) => boolean;
 
         /**
         * Use this list to define the list of mesh you want to render.