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@@ -10,6 +10,7 @@ declare module "babylonjs-materials/cell/cell.fragment" {
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import "babylonjs/Shaders/ShadersInclude/depthPrePass";
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import "babylonjs/Shaders/ShadersInclude/lightFragment";
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import "babylonjs/Shaders/ShadersInclude/fogFragment";
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+ import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
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/** @hidden */
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export var cellPixelShader: {
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name: string;
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@@ -223,6 +224,7 @@ declare module "babylonjs-materials/fire/fire.fragment" {
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import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
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import "babylonjs/Shaders/ShadersInclude/depthPrePass";
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import "babylonjs/Shaders/ShadersInclude/fogFragment";
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+ import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
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/** @hidden */
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export var firePixelShader: {
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name: string;
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@@ -299,6 +301,7 @@ declare module "babylonjs-materials/fur/fur.fragment" {
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import "babylonjs/Shaders/ShadersInclude/depthPrePass";
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import "babylonjs/Shaders/ShadersInclude/lightFragment";
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import "babylonjs/Shaders/ShadersInclude/fogFragment";
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+ import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
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/** @hidden */
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export var furPixelShader: {
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name: string;
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@@ -396,6 +399,7 @@ declare module "babylonjs-materials/gradient/gradient.fragment" {
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import "babylonjs/Shaders/ShadersInclude/depthPrePass";
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import "babylonjs/Shaders/ShadersInclude/lightFragment";
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import "babylonjs/Shaders/ShadersInclude/fogFragment";
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+ import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
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/** @hidden */
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export var gradientPixelShader: {
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name: string;
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@@ -465,6 +469,7 @@ declare module "babylonjs-materials/gradient/index" {
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declare module "babylonjs-materials/grid/grid.fragment" {
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import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
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import "babylonjs/Shaders/ShadersInclude/fogFragment";
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+ import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
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/** @hidden */
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export var gridPixelShader: {
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name: string;
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@@ -572,6 +577,7 @@ declare module "babylonjs-materials/lava/lava.fragment" {
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import "babylonjs/Shaders/ShadersInclude/depthPrePass";
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import "babylonjs/Shaders/ShadersInclude/lightFragment";
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import "babylonjs/Shaders/ShadersInclude/fogFragment";
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+ import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
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/** @hidden */
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export var lavaPixelShader: {
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name: string;
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@@ -658,6 +664,7 @@ declare module "babylonjs-materials/mix/mix.fragment" {
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import "babylonjs/Shaders/ShadersInclude/depthPrePass";
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import "babylonjs/Shaders/ShadersInclude/lightFragment";
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import "babylonjs/Shaders/ShadersInclude/fogFragment";
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+ import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
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/** @hidden */
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export var mixPixelShader: {
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name: string;
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@@ -764,6 +771,7 @@ declare module "babylonjs-materials/normal/normal.fragment" {
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import "babylonjs/Shaders/ShadersInclude/depthPrePass";
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import "babylonjs/Shaders/ShadersInclude/lightFragment";
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import "babylonjs/Shaders/ShadersInclude/fogFragment";
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+ import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
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/** @hidden */
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export var normalPixelShader: {
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name: string;
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@@ -840,6 +848,7 @@ declare module "babylonjs-materials/shadowOnly/shadowOnly.fragment" {
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import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
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import "babylonjs/Shaders/ShadersInclude/lightFragment";
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import "babylonjs/Shaders/ShadersInclude/fogFragment";
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+ import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
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/** @hidden */
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export var shadowOnlyPixelShader: {
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name: string;
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@@ -911,6 +920,7 @@ declare module "babylonjs-materials/simple/simple.fragment" {
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import "babylonjs/Shaders/ShadersInclude/depthPrePass";
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import "babylonjs/Shaders/ShadersInclude/lightFragment";
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import "babylonjs/Shaders/ShadersInclude/fogFragment";
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+ import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
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/** @hidden */
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export var simplePixelShader: {
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name: string;
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@@ -980,6 +990,7 @@ declare module "babylonjs-materials/sky/sky.fragment" {
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import "babylonjs/Shaders/ShadersInclude/fogFragmentDeclaration";
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import "babylonjs/Shaders/ShadersInclude/clipPlaneFragment";
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import "babylonjs/Shaders/ShadersInclude/fogFragment";
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+ import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
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/** @hidden */
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export var skyPixelShader: {
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name: string;
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@@ -1156,6 +1167,7 @@ declare module "babylonjs-materials/terrain/terrain.fragment" {
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import "babylonjs/Shaders/ShadersInclude/depthPrePass";
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import "babylonjs/Shaders/ShadersInclude/lightFragment";
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import "babylonjs/Shaders/ShadersInclude/fogFragment";
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+ import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
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/** @hidden */
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export var terrainPixelShader: {
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name: string;
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@@ -1247,6 +1259,7 @@ declare module "babylonjs-materials/triPlanar/triplanar.fragment" {
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import "babylonjs/Shaders/ShadersInclude/depthPrePass";
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import "babylonjs/Shaders/ShadersInclude/lightFragment";
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import "babylonjs/Shaders/ShadersInclude/fogFragment";
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+ import "babylonjs/Shaders/ShadersInclude/imageProcessingCompatibility";
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/** @hidden */
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export var triplanarPixelShader: {
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name: string;
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