- Default fragment shader will clamp negative values to avoid underflow, webVR post processing will render to eye texture size ([trevordev](https://github.com/trevordev))
- Supports Environment Drag and Drop in Sandbox ([sebavan](https://github.com/sebavan))
- EnvironmentHelper has no an onError observable to handle errors when loading the textures ([RaananW](https://github.com/RaananW))
+- (Viewer) Viewer supports model animations ([RaananW](https://github.com/RaananW))