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@@ -11,7 +11,6 @@
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- Added customShaderNameResolve to PBRMaterialBase to allow subclasses to specify custom shader information [MackeyK24](https://github.com/mackeyk24))
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- Added PBRCustomMaterial to material library to allow easy subclassing of PBR materials [MackeyK24](https://github.com/mackeyk24))
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- Added AmmoJSPlugin scene file loader [MackeyK24](https://github.com/mackeyk24))
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- - Added LoadScriptAsync tools helper function [MackeyK24](https://github.com/mackeyk24))
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- Added support for [WebXR](https://doc.babylonjs.com/how_to/webxr) ([TrevorDev](https://github.com/TrevorDev))
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- Add customAnimationFrameRequester to allow sessions to hook into engine's render loop ([TrevorDev](https://github.com/TrevorDev))
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- camera customDefaultRenderTarget to allow cameras to render to a custom render target (eg. xr framebuffer) instead of the canvas ([TrevorDev](https://github.com/TrevorDev))
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@@ -133,6 +132,7 @@
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- Observables can now make observers top or bottom priority ([TrevorDev](https://github.com/TrevorDev))
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- Mesh outline no longer is shown through the mesh when it's transparent ([TrevorDev](https://github.com/TrevorDev))
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- DeviceOrientationCamera will no longer be modified by mouse input if the orientation sensor is active ([TrevorDev](https://github.com/TrevorDev))
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+- Added LoadScriptAsync tools helper function [MackeyK24](https://github.com/mackeyk24))
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### OBJ Loader
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- Add color vertex support (not part of standard) ([brianzinn](https://github.com/brianzinn))
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