Fix this.mixTexture2 by this._mixTexture2
@@ -319,7 +319,7 @@ module BABYLON {
}
- if (this.mixTexture2) {
+ if (this._mixTexture2) {
this._activeEffect.setTexture("mixMap2Sampler", this._mixTexture2);
if (StandardMaterial.DiffuseTextureEnabled) {