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@@ -4,36 +4,79 @@ module BABYLON {
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* for file layout see https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/
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*/
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export class KhronosTextureContainer {
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- static HEADER_LEN = 12 + (13 * 4); // identifier + header elements (not including key value meta-data pairs)
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+ private static HEADER_LEN = 12 + (13 * 4); // identifier + header elements (not including key value meta-data pairs)
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// load types
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- static COMPRESSED_2D = 0; // uses a gl.compressedTexImage2D()
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- static COMPRESSED_3D = 1; // uses a gl.compressedTexImage3D()
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- static TEX_2D = 2; // uses a gl.texImage2D()
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- static TEX_3D = 3; // uses a gl.texImage3D()
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+ private static COMPRESSED_2D = 0; // uses a gl.compressedTexImage2D()
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+ private static COMPRESSED_3D = 1; // uses a gl.compressedTexImage3D()
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+ private static TEX_2D = 2; // uses a gl.texImage2D()
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+ private static TEX_3D = 3; // uses a gl.texImage3D()
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// elements of the header
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+ /**
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+ * Gets the openGL type
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+ */
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public glType: number;
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+ /**
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+ * Gets the openGL type size
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+ */
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public glTypeSize: number;
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+ /**
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+ * Gets the openGL format
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+ */
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public glFormat: number;
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+ /**
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+ * Gets the openGL internal format
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+ */
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public glInternalFormat: number;
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+ /**
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+ * Gets the base internal format
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+ */
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public glBaseInternalFormat: number;
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+ /**
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+ * Gets image width in pixel
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+ */
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public pixelWidth: number;
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+ /**
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+ * Gets image height in pixel
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+ */
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public pixelHeight: number;
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+ /**
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+ * Gets image depth in pixels
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+ */
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public pixelDepth: number;
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+ /**
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+ * Gets the number of array elements
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+ */
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public numberOfArrayElements: number;
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+ /**
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+ * Gets the number of faces
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+ */
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public numberOfFaces: number;
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+ /**
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+ * Gets the number of mipmap levels
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+ */
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public numberOfMipmapLevels: number;
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+ /**
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+ * Gets the bytes of key value data
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+ */
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public bytesOfKeyValueData: number;
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-
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+ /**
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+ * Gets the load type
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+ */
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public loadType: number;
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+
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+
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/**
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- * @param {ArrayBuffer} arrayBuffer- contents of the KTX container file
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- * @param {number} facesExpected- should be either 1 or 6, based whether a cube texture or or
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- * @param {boolean} threeDExpected- provision for indicating that data should be a 3D texture, not implemented
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- * @param {boolean} textureArrayExpected- provision for indicating that data should be a texture array, not implemented
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+ * Creates a new KhronosTextureContainer
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+ * @param arrayBuffer contents of the KTX container file
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+ * @param facesExpected should be either 1 or 6, based whether a cube texture or or
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+ * @param threeDExpected provision for indicating that data should be a 3D texture, not implemented
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+ * @param textureArrayExpected provision for indicating that data should be a texture array, not implemented
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*/
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- public constructor(public arrayBuffer: any, facesExpected: number, threeDExpected?: boolean, textureArrayExpected?: boolean) {
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+ public constructor(
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+ /** contents of the KTX container file */
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+ public arrayBuffer: any, facesExpected: number, threeDExpected?: boolean, textureArrayExpected?: boolean) {
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// Test that it is a ktx formatted file, based on the first 12 bytes, character representation is:
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// '�', 'K', 'T', 'X', ' ', '1', '1', '�', '\r', '\n', '\x1A', '\n'
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// 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A
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@@ -51,18 +94,18 @@ module BABYLON {
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var oppositeEndianess = header[0] === 0x01020304;
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// read all the header elements in order they exist in the file, without modification (sans endainness)
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- this.glType = oppositeEndianess ? this.switchEndainness(header[1]) : header[1]; // must be 0 for compressed textures
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- this.glTypeSize = oppositeEndianess ? this.switchEndainness(header[2]) : header[2]; // must be 1 for compressed textures
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- this.glFormat = oppositeEndianess ? this.switchEndainness(header[3]) : header[3]; // must be 0 for compressed textures
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- this.glInternalFormat = oppositeEndianess ? this.switchEndainness(header[4]) : header[4]; // the value of arg passed to gl.compressedTexImage2D(,,x,,,,)
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- this.glBaseInternalFormat = oppositeEndianess ? this.switchEndainness(header[5]) : header[5]; // specify GL_RGB, GL_RGBA, GL_ALPHA, etc (un-compressed only)
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- this.pixelWidth = oppositeEndianess ? this.switchEndainness(header[6]) : header[6]; // level 0 value of arg passed to gl.compressedTexImage2D(,,,x,,,)
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- this.pixelHeight = oppositeEndianess ? this.switchEndainness(header[7]) : header[7]; // level 0 value of arg passed to gl.compressedTexImage2D(,,,,x,,)
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- this.pixelDepth = oppositeEndianess ? this.switchEndainness(header[8]) : header[8]; // level 0 value of arg passed to gl.compressedTexImage3D(,,,,,x,,)
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- this.numberOfArrayElements = oppositeEndianess ? this.switchEndainness(header[9]) : header[9]; // used for texture arrays
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- this.numberOfFaces = oppositeEndianess ? this.switchEndainness(header[10]) : header[10]; // used for cubemap textures, should either be 1 or 6
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- this.numberOfMipmapLevels = oppositeEndianess ? this.switchEndainness(header[11]) : header[11]; // number of levels; disregard possibility of 0 for compressed textures
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- this.bytesOfKeyValueData = oppositeEndianess ? this.switchEndainness(header[12]) : header[12]; // the amount of space after the header for meta-data
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+ this.glType = oppositeEndianess ? this.switchEndianness(header[1]) : header[1]; // must be 0 for compressed textures
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+ this.glTypeSize = oppositeEndianess ? this.switchEndianness(header[2]) : header[2]; // must be 1 for compressed textures
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+ this.glFormat = oppositeEndianess ? this.switchEndianness(header[3]) : header[3]; // must be 0 for compressed textures
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+ this.glInternalFormat = oppositeEndianess ? this.switchEndianness(header[4]) : header[4]; // the value of arg passed to gl.compressedTexImage2D(,,x,,,,)
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+ this.glBaseInternalFormat = oppositeEndianess ? this.switchEndianness(header[5]) : header[5]; // specify GL_RGB, GL_RGBA, GL_ALPHA, etc (un-compressed only)
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+ this.pixelWidth = oppositeEndianess ? this.switchEndianness(header[6]) : header[6]; // level 0 value of arg passed to gl.compressedTexImage2D(,,,x,,,)
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+ this.pixelHeight = oppositeEndianess ? this.switchEndianness(header[7]) : header[7]; // level 0 value of arg passed to gl.compressedTexImage2D(,,,,x,,)
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+ this.pixelDepth = oppositeEndianess ? this.switchEndianness(header[8]) : header[8]; // level 0 value of arg passed to gl.compressedTexImage3D(,,,,,x,,)
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+ this.numberOfArrayElements = oppositeEndianess ? this.switchEndianness(header[9]) : header[9]; // used for texture arrays
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+ this.numberOfFaces = oppositeEndianess ? this.switchEndianness(header[10]) : header[10]; // used for cubemap textures, should either be 1 or 6
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+ this.numberOfMipmapLevels = oppositeEndianess ? this.switchEndianness(header[11]) : header[11]; // number of levels; disregard possibility of 0 for compressed textures
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+ this.bytesOfKeyValueData = oppositeEndianess ? this.switchEndianness(header[12]) : header[12]; // the amount of space after the header for meta-data
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// Make sure we have a compressed type. Not only reduces work, but probably better to let dev know they are not compressing.
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if (this.glType !== 0) {
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@@ -93,8 +136,14 @@ module BABYLON {
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this.loadType = KhronosTextureContainer.COMPRESSED_2D;
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}
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- // not as fast hardware based, but will probably never need to use
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- public switchEndainness(val: number): number {
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+ //
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+ /**
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+ * Revert the endianness of a value.
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+ * Not as fast hardware based, but will probably never need to use
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+ * @param val defines the value to convert
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+ * @returns the new value
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+ */
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+ public switchEndianness(val: number): number {
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return ((val & 0xFF) << 24)
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| ((val & 0xFF00) << 8)
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| ((val >> 8) & 0xFF00)
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