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Merge pull request #6275 from sebavan/master

Neat
sebavan 6 年之前
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6239d3c68f
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/Shaders/ShadersInclude/pbrDebug.fx

+ 1 - 1
src/Shaders/ShadersInclude/pbrDebug.fx

@@ -65,7 +65,7 @@
         gl_FragColor.rgb = surfaceReflectivityColorMap.rgb;
         #define DEBUGMODE_GAMMA
     #elif DEBUGMODE == 27 && defined(CLEARCOAT) && defined(CLEARCOAT_TEXTURE)
-        gl_FragColor.rgb = vec3(clearCoatMapData.rg, 1.0);
+        gl_FragColor.rgb = vec3(clearCoatMapData.rg, 0.0);
     #elif DEBUGMODE == 28 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)
         gl_FragColor.rgb = clearCoatTintMapData.rgb;
     #elif DEBUGMODE == 29 && defined(SHEEN) && defined(SHEEN_TEXTURE)