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Update what's new.md

David Catuhe 9 éve
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      dist/preview release/what's new.md

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dist/preview release/what's new.md

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     - A plane mesh can be created with a source plane (math). [PR](https://github.com/BabylonJS/Babylon.js/pull/779) ([RaananW](https://github.com/RaananW))
     - AbstractMesh.onPhysicsCollide will be triggered when a physics-enabled mesh collides against another. [PR](https://github.com/BabylonJS/Babylon.js/pull/806) ([RaananW](https://github.com/RaananW))
     - Added scene onPointerMove public callback. [PR](https://github.com/BabylonJS/Babylon.js/pull/810) ([RaananW](https://github.com/RaananW))
-    - Added option streaming for BABYLON.Sound [davrous](https://github.com/BabylonJS/Babylon.js/commit/d7b04b53a95cdb946e870b312ef1cf9dc0fadd75)
+    - Added streaming support for BABYLON.Sound ([davrous](https://github.com/davrous))
   - **Bug fixes**
     - Fixed a bug with spherical mapping ([deltakosh](https://github.com/deltakosh)) 
     - Fixed a bug with clone and createInstance which was forcing the recomputation of bounding boxes ([deltakosh](https://github.com/deltakosh))