Explorar o código

Merge pull request #1790 from BabylonJS/constantlyUpdateMeshUnderPointer-fix

constantlyUpdateMeshUnderPointer fix
David Catuhe %!s(int64=8) %!d(string=hai) anos
pai
achega
61e09d2487
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      src/babylon.scene.ts

+ 1 - 1
src/babylon.scene.ts

@@ -816,7 +816,7 @@
                 var canvas = this._engine.getRenderingCanvas();
 
                 if (!this.pointerMovePredicate) {
-                    this.pointerMovePredicate = (mesh: AbstractMesh): boolean => mesh.isPickable && mesh.isVisible && mesh.isReady() && (this.constantlyUpdateMeshUnderPointer || mesh.actionManager !== null && mesh.actionManager !== undefined);
+                    this.pointerMovePredicate = (mesh: AbstractMesh): boolean => mesh.isPickable && mesh.isVisible && mesh.isReady() && (this.constantlyUpdateMeshUnderPointer || (mesh.actionManager !== null && mesh.actionManager !== undefined));
                 }
 
                 // Meshes