constantlyUpdateMeshUnderPointer fix
@@ -816,7 +816,7 @@
var canvas = this._engine.getRenderingCanvas();
if (!this.pointerMovePredicate) {
- this.pointerMovePredicate = (mesh: AbstractMesh): boolean => mesh.isPickable && mesh.isVisible && mesh.isReady() && (this.constantlyUpdateMeshUnderPointer || mesh.actionManager !== null && mesh.actionManager !== undefined);
+ this.pointerMovePredicate = (mesh: AbstractMesh): boolean => mesh.isPickable && mesh.isVisible && mesh.isReady() && (this.constantlyUpdateMeshUnderPointer || (mesh.actionManager !== null && mesh.actionManager !== undefined));
}
// Meshes