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Fix crash when using clear coat and a reflection cube in SKYBOX mode

Popov72 4 年之前
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61dc5610ea
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      src/Shaders/ShadersInclude/pbrBlockClearcoat.fx

+ 1 - 1
src/Shaders/ShadersInclude/pbrBlockClearcoat.fx

@@ -214,7 +214,7 @@ struct clearcoatOutParams
             outParams.clearCoatNdotVRefract = absEps(dot(clearCoatNormalW, clearCoatVRefract));
         #endif
 
-        #if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)
+        #if defined(ENVIRONMENTBRDF) && (!defined(REFLECTIONMAP_SKYBOX) || defined(MS_BRDF_ENERGY_CONSERVATION))
             // BRDF Lookup
             vec3 environmentClearCoatBrdf = getBRDFLookup(clearCoatNdotV, clearCoatRoughness);
         #endif