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Sprite2D use texture.getBaseSize instead of getSize

nockawa 9 anos atrás
pai
commit
61b796dc40
1 arquivos alterados com 2 adições e 2 exclusões
  1. 2 2
      src/Canvas2d/babylon.sprite2d.ts

+ 2 - 2
src/Canvas2d/babylon.sprite2d.ts

@@ -313,11 +313,11 @@
 
 
             if (settings.spriteSize == null || !texture.isReady()) {
             if (settings.spriteSize == null || !texture.isReady()) {
                 if (texture.isReady()) {
                 if (texture.isReady()) {
-                    this.size = <Size>texture.getSize();
+                    this.size = <Size>texture.getBaseSize();
                 } else {
                 } else {
                     texture.onLoadObservable.add(() => {
                     texture.onLoadObservable.add(() => {
                         if (settings.spriteSize == null) {
                         if (settings.spriteSize == null) {
-                            this.size = <Size>texture.getSize();
+                            this.size = <Size>texture.getBaseSize();
                         }
                         }
                         this._positioningDirty();
                         this._positioningDirty();
                     });
                     });