@@ -34,6 +34,8 @@ void main(void)
#include<bonesVertex>
+ gl_Position = viewProjection * finalWorld * vec4(positionUpdated, 1.0);
+
#if defined(ALPHATEST) || defined(BASIC_RENDER)
#ifdef UV1
vUV = vec2(diffuseMatrix * vec4(uvUpdated, 1.0, 0.0));