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capitalize static variable

Trevor Baron 7 rokov pred
rodič
commit
613f6e2529

+ 1 - 1
src/Gizmos/babylon.axisDragGizmo.ts

@@ -20,7 +20,7 @@ module BABYLON {
          * @param dragAxis The axis which the gizmo will be able to drag on
          * @param color The color of the gizmo
          */
-        constructor(dragAxis:Vector3, color:Color3 = Color3.Gray(), gizmoLayer:UtilityLayerRenderer = UtilityLayerRenderer.defaultUtilityLayer){
+        constructor(dragAxis:Vector3, color:Color3 = Color3.Gray(), gizmoLayer:UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer){
             super(gizmoLayer);
             
             // Create Material

+ 1 - 1
src/Gizmos/babylon.axisScaleGizmo.ts

@@ -20,7 +20,7 @@ module BABYLON {
          * @param dragAxis The axis which the gizmo will be able to scale on
          * @param color The color of the gizmo
          */
-        constructor(dragAxis:Vector3, color:Color3 = Color3.Gray(), gizmoLayer:UtilityLayerRenderer = UtilityLayerRenderer.defaultUtilityLayer){
+        constructor(dragAxis:Vector3, color:Color3 = Color3.Gray(), gizmoLayer:UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer){
             super(gizmoLayer);
             
             // Create Material

+ 1 - 1
src/Gizmos/babylon.boundingBoxGizmo.ts

@@ -49,7 +49,7 @@ module BABYLON {
          * @param gizmoLayer The utility layer the gizmo will be added to
          * @param color The color of the gizmo
          */
-        constructor(color:Color3 = Color3.Gray(), gizmoLayer:UtilityLayerRenderer = UtilityLayerRenderer.defaultUtilityLayer){
+        constructor(color:Color3 = Color3.Gray(), gizmoLayer:UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer){
             super(gizmoLayer);
 
             // Do not update the gizmo's scale so it has a fixed size to the object its attached to

+ 1 - 1
src/Gizmos/babylon.gizmo.ts

@@ -42,7 +42,7 @@ module BABYLON {
          * Creates a gizmo
          * @param gizmoLayer The utility layer the gizmo will be added to
          */
-        constructor(/** The utility layer the gizmo will be added to */ public gizmoLayer:UtilityLayerRenderer=UtilityLayerRenderer.defaultUtilityLayer){
+        constructor(/** The utility layer the gizmo will be added to */ public gizmoLayer:UtilityLayerRenderer=UtilityLayerRenderer.DefaultUtilityLayer){
             this._rootMesh = new BABYLON.Mesh("gizmoRootNode",gizmoLayer.utilityLayerScene);
             this._beforeRenderObserver = this.gizmoLayer.utilityLayerScene.onBeforeRenderObservable.add(()=>{
                 if(this._updateScale && this.gizmoLayer.utilityLayerScene.activeCamera && this.attachedMesh){

+ 1 - 1
src/Gizmos/babylon.planeRotationGizmo.ts

@@ -22,7 +22,7 @@ module BABYLON {
          * @param planeNormal The normal of the plane which the gizmo will be able to rotate on
          * @param color The color of the gizmo
          */
-        constructor(planeNormal:Vector3, color:Color3 = Color3.Gray(), gizmoLayer:UtilityLayerRenderer = UtilityLayerRenderer.defaultUtilityLayer){
+        constructor(planeNormal:Vector3, color:Color3 = Color3.Gray(), gizmoLayer:UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer){
             super(gizmoLayer);
             
             // Create Material

+ 1 - 1
src/Gizmos/babylon.positionGizmo.ts

@@ -18,7 +18,7 @@ module BABYLON {
          * Creates a PositionGizmo
          * @param gizmoLayer The utility layer the gizmo will be added to
          */
-        constructor(gizmoLayer:UtilityLayerRenderer=UtilityLayerRenderer.defaultUtilityLayer){
+        constructor(gizmoLayer:UtilityLayerRenderer=UtilityLayerRenderer.DefaultUtilityLayer){
             super(gizmoLayer);
             this._xDrag = new AxisDragGizmo(new Vector3(1,0,0), BABYLON.Color3.Green().scale(0.5), gizmoLayer);
             this._yDrag = new AxisDragGizmo(new Vector3(0,1,0), BABYLON.Color3.Red().scale(0.5), gizmoLayer);

+ 1 - 1
src/Gizmos/babylon.rotationGizmo.ts

@@ -18,7 +18,7 @@ module BABYLON {
          * Creates a RotationGizmo
          * @param gizmoLayer The utility layer the gizmo will be added to
          */
-        constructor(gizmoLayer:UtilityLayerRenderer=UtilityLayerRenderer.defaultUtilityLayer){
+        constructor(gizmoLayer:UtilityLayerRenderer=UtilityLayerRenderer.DefaultUtilityLayer){
             super(gizmoLayer);
             this._xDrag = new PlaneRotationGizmo(new Vector3(1,0,0), BABYLON.Color3.Green().scale(0.5), gizmoLayer);
             this._yDrag = new PlaneRotationGizmo(new Vector3(0,1,0), BABYLON.Color3.Red().scale(0.5), gizmoLayer);

+ 1 - 1
src/Gizmos/babylon.scaleGizmo.ts

@@ -18,7 +18,7 @@ module BABYLON {
          * Creates a ScaleGizmo
          * @param gizmoLayer The utility layer the gizmo will be added to
          */
-        constructor(gizmoLayer:UtilityLayerRenderer=UtilityLayerRenderer.defaultUtilityLayer){
+        constructor(gizmoLayer:UtilityLayerRenderer=UtilityLayerRenderer.DefaultUtilityLayer){
             super(gizmoLayer);
             this._xDrag = new AxisScaleGizmo(new Vector3(1,0,0), BABYLON.Color3.Green().scale(0.5), gizmoLayer);
             this._yDrag = new AxisScaleGizmo(new Vector3(0,1,0), BABYLON.Color3.Red().scale(0.5), gizmoLayer);