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@@ -1,4 +1,6 @@
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-# Major updates
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+# v3.0
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+
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+## Major updates
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- WebGL2 context support. WebGL2 is now used instead of WebGL 1 when available. [More info here](http://doc.babylonjs.com/overviews/webgl2) ([deltakosh](https://github.com/deltakosh))
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- Complete WebVR 1.1 support including controllers for HTC Vive and Occulus. [More info here](http://doc.babylonjs.com/overviews/webvr_camera) ([raanan](https://github.com/raananw) & [davrous](https://github.com/davrous))
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- Complete rewrite of PBRMaterial. Introduced two new helper materials: `pbrMetallicRoughnessMaterial` and `pbrSpecularGlossinessMaterial`. [Demo](http://www.babylonjs.com/demos/pbrglossy/) - [More info here](http://doc.babylonjs.com/overviews/physically_based_rendering) ([Sebastien Vandenberghe](https://github.com/sebavan))
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@@ -25,7 +27,7 @@
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- Spector.js New WebGL debugger: [more info here](http://spector.babylonjs.com) ([Sebastien Vandenberghe](https://github.com/sebavan))
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- New blur mode for mirrors. [Demo](https://www.babylonjs-playground.com/#9I6NX1) ([deltakosh](https://github.com/deltakosh))
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-# Updates
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+## Updates
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- Added `syncBoneWithImpostor()` and `syncImpostorWithBone()` to PhysicsImpostor to help with creating ragdoll effects. [Demo](http://playground.babylonjs.com/#PM5MFS#5) ([abow](https://github.com/abow))
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- New automatic creation mode for skybox. [Doc here](http://doc.babylonjs.com/tutorials/environment#automatic-creation) ([deltakosh](https://github.com/deltakosh))
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- New way to force compilation of materials. [Doc here](http://doc.babylonjs.com/tutorials/How_materials_work) ([deltakosh](https://github.com/deltakosh))
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@@ -73,7 +75,7 @@
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- Allow the BlackAndWhite post process to adjust the degree in subsequent frames, for `Welcome to Wonderland` types of animation ([jcpalmer](https://github.com/Palmer-JC))
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- New `BABYLON.TextureTools.CreateResizedCopy` function to create a copy of a texture and chage its size ([deltakosh](https://github.com/deltakosh))
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-# Bug fixes
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+## Bug fixes
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- Fixed issue with FPS not decreasing when reflections are disabled ([abow](https://github.com/abow))
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- Fixed disappearing BoneAxesViewer ([abow](https://github.com/abow))
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- Fixed disappearing SkeletonViewer ([abow](https://github.com/abow))
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@@ -86,7 +88,7 @@
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- Fixed SPS particle access `start` index when used with `setParticles(start, end)` ([jerome](https://github.com/jbousquie))
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- Fixed SPS billboard mode when used with a parented camera ([jerome](https://github.com/jbousquie))
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-# API Documentation
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+## API Documentation
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- File `abstractMesh.ts` documented ([jerome](https://github.com/jbousquie))
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- File `mesh.ts` documented ([jerome](https://github.com/jbousquie))
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- File `groundMesh.ts` documented ([jerome](https://github.com/jbousquie))
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@@ -103,7 +105,7 @@
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- File `spotLight.ts` documented ([jerome](https://github.com/jbousquie))
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- File `shadowGenerator.ts` documented ([jerome](https://github.com/jbousquie))
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-# Breaking changes
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+## Breaking changes
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- WebVRCamera:
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- `requestVRFullscreen` has been removed. Call `attachControl()` inside a user-interaction callback to start sending frames to the VR display
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- `setPositionOffset` has been used to change the position offset. it is now done using `camera.position`
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