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@@ -1327,7 +1327,7 @@ export class _Exporter {
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}
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// Transform
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let matrix = node.getWorldMatrix();
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- let matrixToLeftHanded = Matrix.Compose( this._convertToRightHandedSystem ? new Vector3(-1, 1, 1) : Vector3.One(), Quaternion.Identity(), Vector3.Zero());
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+ let matrixToLeftHanded = Matrix.Compose(this._convertToRightHandedSystem ? new Vector3(-1, 1, 1) : Vector3.One(), Quaternion.Identity(), Vector3.Zero());
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let matrixProduct = matrix.multiply(matrixToLeftHanded);
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let matrixIdentity = Matrix.IdentityReadOnly;
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