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@@ -301,6 +301,7 @@
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- Fixed an issue with compound initialization that has rotation ([#8744](https://github.com/BabylonJS/Babylon.js/issues/8744)) ([RaananW](https://github.com/RaananW))
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- Fixed an issue in `DeviceSourceManager.getDeviceSources()` where null devices are returned ([Drigax](https://github.com/drigax))
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- Fix issue in glTF2 `_Exporter.createSkinsAsync()` that exported an incorrect joint indexing list ([drigax](https://github.com/drigax))
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+- Fix gltf2 Morph Target export code style, add additional test case for non-animation group created morph targets ([drigax](https://github.com/drigax))
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## Breaking changes
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- `FollowCamera.target` was renamed to `FollowCamera.meshTarget` to not be in conflict with `TargetCamera.target` ([Deltakosh](https://github.com/deltakosh))
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