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super("multiview rtt", size, scene, false, true, InternalTextureSource.Unknown, false, undefined, false, false, true, undefined, true);
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super("multiview rtt", size, scene, false, true, InternalTextureSource.Unknown, false, undefined, false, false, true, undefined, true);
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var internalTexture = scene.getEngine().createMultiviewRenderTargetTexture(this.getRenderWidth(), this.getRenderHeight());
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var internalTexture = scene.getEngine().createMultiviewRenderTargetTexture(this.getRenderWidth(), this.getRenderHeight());
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