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@@ -5,7 +5,7 @@ import { Nullable } from "../../types";
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import { Camera } from "../../Cameras/camera";
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import { Camera } from "../../Cameras/camera";
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import { Scene } from "../../scene";
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import { Scene } from "../../scene";
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import { Matrix, Vector3, Color4 } from "../../Maths/math";
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import { Matrix, Vector3, Color4 } from "../../Maths/math";
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-import { Engine, RenderTargetCreationOptions } from "../../Engines/engine";
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+import { RenderTargetCreationOptions } from "../../Materials/Textures/renderTargetCreationOptions";
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import { AbstractMesh } from "../../Meshes/abstractMesh";
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import { AbstractMesh } from "../../Meshes/abstractMesh";
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import { SubMesh } from "../../Meshes/subMesh";
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import { SubMesh } from "../../Meshes/subMesh";
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import { InternalTexture } from "../../Materials/Textures/internalTexture";
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import { InternalTexture } from "../../Materials/Textures/internalTexture";
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@@ -14,6 +14,9 @@ import { PostProcessManager } from "../../PostProcesses/postProcessManager";
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import { PostProcess } from "../../PostProcesses/postProcess";
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import { PostProcess } from "../../PostProcesses/postProcess";
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import { RenderingManager } from "../../Rendering/renderingManager";
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import { RenderingManager } from "../../Rendering/renderingManager";
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import { Constants } from "../../Engines/constants";
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import { Constants } from "../../Engines/constants";
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+
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+declare type Engine = import("../../Engines/engine").Engine;
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+
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/**
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/**
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* This Helps creating a texture that will be created from a camera in your scene.
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* This Helps creating a texture that will be created from a camera in your scene.
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* It is basically a dynamic texture that could be used to create special effects for instance.
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* It is basically a dynamic texture that could be used to create special effects for instance.
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