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Merge pull request #6274 from sebavan/master

Try Fix
David Catuhe 6 years ago
parent
commit
5f929660a7
2 changed files with 2 additions and 2 deletions
  1. 1 1
      src/Meshes/abstractMesh.ts
  2. 1 1
      src/Shaders/ShadersInclude/pbrDebug.fx

+ 1 - 1
src/Meshes/abstractMesh.ts

@@ -22,7 +22,7 @@ import { SolidParticle } from "../Particles/solidParticle";
 import { Constants } from "../Engines/constants";
 import { AbstractActionManager } from '../Actions/abstractActionManager';
 import { _MeshCollisionData } from '../Collisions/meshCollisionData';
-import { _DevTools } from '../Misc/DevTools';
+import { _DevTools } from '../Misc/devTools';
 
 declare type Ray = import("../Culling/ray").Ray;
 declare type Collider = import("../Collisions/collider").Collider;

+ 1 - 1
src/Shaders/ShadersInclude/pbrDebug.fx

@@ -65,7 +65,7 @@
         gl_FragColor.rgb = surfaceReflectivityColorMap.rgb;
         #define DEBUGMODE_GAMMA
     #elif DEBUGMODE == 27 && defined(CLEARCOAT) && defined(CLEARCOAT_TEXTURE)
-        gl_FragColor.rgb = clearCoatMapData.rgb;
+        gl_FragColor.rgb = vec3(clearCoatMapData.rg, 1.0);
     #elif DEBUGMODE == 28 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE)
         gl_FragColor.rgb = clearCoatTintMapData.rgb;
     #elif DEBUGMODE == 29 && defined(SHEEN) && defined(SHEEN_TEXTURE)