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@@ -93,7 +93,7 @@ void main(void)
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worldTangent = (world * vec4(worldTangent, 1.0)).xyz;
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worldBinormal = (world * vec4(worldBinormal, 1.0)).xyz;
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- vec3 worldNormal = normalize(cross(worldTangent, worldBinormal));
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+ vec3 worldNormal = (world * vec4(normalize(normal), 1.0)).xyz;
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tangentSpace[0] = worldTangent;
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tangentSpace[1] = worldBinormal;
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