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PhotoDomeMip

sebastien 7 年之前
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5ee4a793b0

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+ 4103 - 4103
Playground/babylon.d.txt


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+ 3991 - 3991
dist/preview release/babylon.d.ts


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+ 1 - 1
dist/preview release/babylon.js


+ 1 - 1
dist/preview release/babylon.max.js

@@ -102526,7 +102526,7 @@ var BABYLON;
             material.opacityFresnel = false;
             material.useEquirectangularFOV = true;
             material.fovMultiplier = 1.0;
-            _this.photoTexture = new BABYLON.Texture(urlOfPhoto, scene, false, !_this._useDirectMapping);
+            _this.photoTexture = new BABYLON.Texture(urlOfPhoto, scene, true, !_this._useDirectMapping);
             // configure mesh
             _this._mesh.material = material;
             _this._mesh.parent = _this;

+ 1 - 1
dist/preview release/babylon.no-module.max.js

@@ -102493,7 +102493,7 @@ var BABYLON;
             material.opacityFresnel = false;
             material.useEquirectangularFOV = true;
             material.fovMultiplier = 1.0;
-            _this.photoTexture = new BABYLON.Texture(urlOfPhoto, scene, false, !_this._useDirectMapping);
+            _this.photoTexture = new BABYLON.Texture(urlOfPhoto, scene, true, !_this._useDirectMapping);
             // configure mesh
             _this._mesh.material = material;
             _this._mesh.parent = _this;

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dist/preview release/babylon.worker.js


+ 1 - 1
dist/preview release/es6.js

@@ -102493,7 +102493,7 @@ var BABYLON;
             material.opacityFresnel = false;
             material.useEquirectangularFOV = true;
             material.fovMultiplier = 1.0;
-            _this.photoTexture = new BABYLON.Texture(urlOfPhoto, scene, false, !_this._useDirectMapping);
+            _this.photoTexture = new BABYLON.Texture(urlOfPhoto, scene, true, !_this._useDirectMapping);
             // configure mesh
             _this._mesh.material = material;
             _this._mesh.parent = _this;

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dist/preview release/viewer/babylon.viewer.js


+ 1 - 1
dist/preview release/viewer/babylon.viewer.max.js

@@ -102614,7 +102614,7 @@ var BABYLON;
             material.opacityFresnel = false;
             material.useEquirectangularFOV = true;
             material.fovMultiplier = 1.0;
-            _this.photoTexture = new BABYLON.Texture(urlOfPhoto, scene, false, !_this._useDirectMapping);
+            _this.photoTexture = new BABYLON.Texture(urlOfPhoto, scene, true, !_this._useDirectMapping);
             // configure mesh
             _this._mesh.material = material;
             _this._mesh.parent = _this;

+ 1 - 1
src/Helpers/babylon.photoDome.ts

@@ -91,7 +91,7 @@ module BABYLON {
             material.useEquirectangularFOV = true;
             material.fovMultiplier = 1.0;
 
-            this.photoTexture = new Texture(urlOfPhoto, scene, false, !this._useDirectMapping);
+            this.photoTexture = new Texture(urlOfPhoto, scene, true, !this._useDirectMapping);
            
             // configure mesh
             this._mesh.material = material;