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@@ -102526,7 +102526,7 @@ var BABYLON;
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material.opacityFresnel = false;
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material.useEquirectangularFOV = true;
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material.fovMultiplier = 1.0;
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- _this.photoTexture = new BABYLON.Texture(urlOfPhoto, scene, false, !_this._useDirectMapping);
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+ _this.photoTexture = new BABYLON.Texture(urlOfPhoto, scene, true, !_this._useDirectMapping);
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// configure mesh
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_this._mesh.material = material;
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_this._mesh.parent = _this;
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