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@@ -166,8 +166,8 @@
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// Collisions
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private _checkCollisions = false;
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- private _collisionMask = 0;
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- private _collisionGroup = 0;
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+ private _collisionMask = -1;
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+ private _collisionGroup = -1;
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public ellipsoid = new Vector3(0.5, 1, 0.5);
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public ellipsoidOffset = new Vector3(0, 0, 0);
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private _collider = new Collider();
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@@ -181,7 +181,7 @@
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}
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public set collisionMask(mask: number) {
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- this._collisionMask = !isNaN(mask) ? mask : 0;
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+ this._collisionMask = !isNaN(mask) ? mask : -1;
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}
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public get collisionGroup(): number {
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@@ -189,7 +189,7 @@
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}
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public set collisionGroup(mask: number) {
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- this._collisionGroup = !isNaN(mask) ? mask : 0;
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+ this._collisionGroup = !isNaN(mask) ? mask : -1;
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}
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// Attach to bone
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