David Catuhe 8 år sedan
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5e5fa0500b
1 ändrade filer med 18 tillägg och 62 borttagningar
  1. 18 62
      localDev/src/index.js

+ 18 - 62
localDev/src/index.js

@@ -1,72 +1,28 @@
-
-
-var globals = {};
-
-var createScene = function()
-{
-    // This creates a basic Babylon Scene object (non-mesh)
+var createScene = function () {
     var scene = new BABYLON.Scene(engine);
 
-    // This creates and positions a free camera (non-mesh)
-    var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -5), scene);
-
-    // This targets the camera to scene origin
-    camera.setTarget(BABYLON.Vector3.Zero());
+    var light = new BABYLON.PointLight("Omni", new BABYLON.Vector3(-60, 60, 80), scene);
 
-    // This attaches the camera to the canvas
+    //Create an Arc Rotate Camera - aimed negative z this time
+    var camera = new BABYLON.ArcRotateCamera("Camera", Math.PI / 2, 1.0, 110, BABYLON.Vector3.Zero(), scene);
     camera.attachControl(canvas, true);
 
-    // This creates a light, aiming 0,1,0 - to the sky (non-mesh)
-    var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
+    var sphere1 = BABYLON.Mesh.CreateSphere("Sphere1", 10.0, 9.0, scene);
+    var sphere2 = BABYLON.Mesh.CreateSphere("Sphere2", 10.0, 9.0, scene);
+    sphere1.position.x = 20;
+    sphere2.position.x = -20;
 
-    // Default intensity is 1. Let's dim the light a small amount
-    light.intensity = 0.7;
-
-    var material0 = new BABYLON.StandardMaterial("mat0", scene);
-    material0.diffuseColor = new BABYLON.Color3(1, 0, 0);
-    //material0.bumpTexture = new BABYLON.Texture("normalMap.jpg", scene);
-   
-    var material1 = new BABYLON.StandardMaterial("mat1", scene);
-    material1.diffuseColor = new BABYLON.Color3(0, 0, 1);
+    var mat1 = new BABYLON.StandardMaterial("mat1", scene);
+    mat1.diffuseColor = new BABYLON.Color3(0, 1, 0);
     
-    var material2 = new BABYLON.StandardMaterial("mat2", scene);
-    material2.emissiveColor = new BABYLON.Color3(0.4, 0, 0.4);
-
-    var multimat = new BABYLON.MultiMaterial("multi", scene);
-    multimat.subMaterials.push(material0);
-    multimat.subMaterials.push(material1);
-    multimat.subMaterials.push(material2);
-
-    globals.multimat = multimat;
-
-    var sphere = BABYLON.Mesh.CreateSphere("Sphere0", 16, 3, scene);
-    sphere.material = multimat;
-
-    sphere.subMeshes = [];
-    var verticesCount = sphere.getTotalVertices();
-
-    sphere.subMeshes.push(new BABYLON.SubMesh(0, 0, verticesCount, 0, 900, sphere));
-    sphere.subMeshes.push(new BABYLON.SubMesh(1, 0, verticesCount, 900, 900, sphere));
-    sphere.subMeshes.push(new BABYLON.SubMesh(2, 0, verticesCount, 1800, 2088, sphere));
-
- //   material0.diffuseTexture = new BABYLON.Texture("/assets/textures/leopard_fur.jpg", scene, true, true, BABYLON.Texture.BILINEAR_SAMPLINGMODE); 
-
-    scene.actionManager = new BABYLON.ActionManager(scene);
-    scene.actionManager.registerAction(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnKeyUpTrigger, function (evt) {
-        if (evt.sourceEvent.key == "t")
-        {
-            globals.multimat.subMaterials[0].diffuseColor = new BABYLON.Color3(1, 1, 1);
-            globals.multimat.subMaterials[0].diffuseTexture = new BABYLON.Texture("/assets/textures/leopard_fur.jpg", scene, true, true, BABYLON.Texture.BILINEAR_SAMPLINGMODE);
-        }
-        else if (evt.sourceEvent.key == "m")
-        {
-            var material0 = new BABYLON.StandardMaterial("mat0", scene);
-            material0.diffuseColor = new BABYLON.Color3(0, 1, 0);
-            material0.diffuseTexture = new BABYLON.Texture("/assets/textures/leopard_fur.jpg", scene, true, true, BABYLON.Texture.BILINEAR_SAMPLINGMODE);
+    var mat2 = mat1.clone("mat2");
+    mat2.diffuseColor = new BABYLON.Color3(1, 0, 0);
+    
+    sphere1.material = mat1;
+    sphere2.material = mat2;
 
-            globals.multimat.subMaterials[0] = material0; 
-        }
-    }));
+    console.log(mat1.name, mat1.id);
+    console.log(mat2.name, mat2.id);
 
     return scene;
-};
+};